ET Source Code released


(bani) #21

all this does is add the players movement to the pf. if youre still, the pf doesnt deviate. if you fire the pf while moving, the pf drifts.

its like the et beta nades, which you could throw farther if you ran or jumped. i miss them :smiley:


(pgh) #22

gah… I so knew summit was change about them :stuck_out_tongue: Just couldnt think what :smiley:


(Hydra) #23

Yeah, I noticed, too bad really. Real psysics still aint real weapons I guess :slight_smile:

I did mod the PF to 200 ammo / no reaload, that was fun :slight_smile: Just like the Q3A RL :slight_smile:

I can’t find the code that switches the PF to pistol though, that’s a bit annoying.


(Hydra) #24

What shrapnel? Later in the war the PFs were made of cardboard :smiley:

Ofcourse a PF would kill loads of infantryman, but in the open a rifle would be MUCH more effective.