On my computer ET always takes over a minute to load maps - even if you’re on a server which has the same map on every round so it’s loading the map that is already in memory. I get the impression some people load the maps in about 5 seconds. Why is my computer over ten times slower at loading maps than some peoples’? Quite often by the time I have loaded a map the first objective has been completed, or an enemy has run all the way across the map from their spawn and killed me! (and I don’t mean during the warmup, I never see the warmup since it’s always over before I load the map)
I have a 1.4GHz Pentium 4 with 256MB RAM and Windows 2000. ET loads from a 7200rpm IDE NTFS disk. Oh, and on the advice of other people I’ve tried /com_hunkmegs 128 and turning off “compressed textures”.
Also, if I am connected to a server when it goes from the end of one 3-map campaign to the start of the next, quite often I start getting huge lag. I mean about 1fps. Sometimes this happens right away from when I connect. It’s not my computer, because some servers are fine, I get very little lag at all. A lot of the time it seems to store the lag up until I meet an enemy - as soon as I see someone: splat. Computer stops. Maybe I even get “connection interrupted”. Then I’m dead since I have been a frozen unarmed unmoving target for the enemy to shoot. I am assuming this is a bug in ET since the ET demo was even worse but it is generally improved in the full version…?
Can anyone help!
Fun game on the beach at Battery, I think we could’ve had 'em with a little more time.
) 
