UPDATE: My problem with the FTP has been solved, it was my FTP was sending the file as an ASCII file. The fact still remains that ALL the pk3’s have to downloaded that are in the cycle config on the server. I sure hope they change this if/when there is an update.
Thanks to all that have helped me with this!!! :drink:
I am running an ET server and have added some new maps to the server.
I like to help out mapers by running their maps and seeing what my users think of them, but there is a problem with the way the ET servers handle new maps.
For example last night I intoduced 2 new maps to my server and sat back and watched as users connected to my server to check out the new maps.
To my surprise all the users had to download ALL the new map PK3’s before they could join and play the map that was now on the server. :banghead:
I tried this myself, joining from my DSL connection to my server connection which runs on cable. I deleted the PK3 files before I joined to see if I truly had to download ALL the PK3’s that I had in there as extra maps. Sure enough I had to download both PK3’s before I could join!!
Can you imagine the download time that is going to happen when server admins drop in a few more bigger Pk3’s??
Why has this been done this way and not like other games that just send the now playing map?
The settings in the server config of sv_dl_maxrate 1000 is way too low as a default. Using this a 2.7 meg file takes over 15 minutes and only sends at a outstanding rate of 2-3 K/ps, I upped mine to the max of 25000 and now they are sent at 10-15 K/ps making that same 2.7 meg file a more bareable 2-3 minutes. But now with maps coming out at 7-10 megs and having to download ALL PK3’s on the server, this is going cause a lot of problems!!! 
I have also tried using the wwwBaseurl to try and take some pressure off my bandwidth but there is one problem that I have found. When I upload the file to the web address the modified date is changed to when the server recieves it. The download to the client works well, but because of the modified date difference with the game server the client then crashes.
Does any one know of a way to FTP the files without the date beeing altered??
I sure hope this issue is addressed in any update (if any) so the admins can feel free to add as many pk3’s as they wish without having to tie up their clients downloading files they don’t want!! :bash:
Got bumped in the right direction at the least by Moron though :).

