as EB said, there is an awful lot of plumbing. However, your configs might be too big. I think if it’s > 16 Kb, it won’t exec. Also, some any specific line of script cannot have more than x characters in it, like 235 or so. In fact, your first menu line has 262 characters in it, 309 if you include spaces. Try that and play around with it some.
For what it’s worth, my menu based scripts work fine, but it took a lot of tinkering. I also broke up the equivalents to your long lines into two pieces:
//RTCW Class selection script v7 by Ifurita with input on key variables from lots of people
//Updated for Enemy Territory and, in conjunction with et-spawn-select-v3.cfg, allows for scripted spawn point selection
//README!===============================================================
//This script is set up to use 6 keys (7, 8, 9, 0, -, and =) to control spawnpoint, team, and class selection
//My script is also set up to exec class-specific configs for each class, delete the exec *.cfg lines if you don't want this
//In order for the spawn point selection to work, you must also use et-spawn-select.cfg
//add the following line to your autoexec, "exec class-select-v7.cfg" and it should automatically load with the rest of your settings
//The first key press should always be =, that sets the main menu
//7 = spawnpoint select
//8 = team select and sets up the class and weapon selects - once you are on a team, you shouldn't have to touch this unless you change sides
//9, 0, and - class and weapon select a class
//Edited with secondary weapons of akimbo pistols and SMG, for soldiers
//1. Main Menu===============================================================
//Referee whistle sounds if you choose Team
set classmenu1 "echo ^1[=: Reset]^2[7: Spawn]^3[8: Team]^4[9: Soldier]^5[0: Support]^6[-: Covert]; vstr classmenu2"
set classmenu2 "bind 7 vstr mapmenu; bind 8 vstr teamselect1; bind 9 vstr soldiermenu; bind 0 vstr supportmenu; bind - vstr covertmenu"
bind = "vstr classmenu1"
//2. Spawn selection===========================================================
//handled in et-spawn-select-v2.cfg
//3. Team selection============================================================
//Sets the appropriate class and weapon select binds
//Team selection WILL NOT TAKE EFFECT until you select a class and weapon
set teamselect1 "echo ^1[=: Reset]^2[7: Axis Team]^3[8: Allied Team]^4[9: Spectator]^5[0: Disconnect]^6[-: Quit Game]; vstr teamselect2; play sound/misc/referee"
set teamselect2 "bind 7 vstr axis; bind 8 vstr allied; bind 9 vstr spectator; bind 0 disconnect; bind - quit"
set axis "echo ^7Joining ^1Axis^7 team upon class selection; vstr axisteam; vstr axisspawnmenu"
set allied "echo ^7Joining ^4Allied^7 team upon class selection; vstr alliedteam; vstr alliedspawnmenu"
set spectator "team spectator; say ^7Going to ^3Spectate"
//4. Allied class selections======================================================
//4.1. Soldier selection ---------------------------------------------------------------------------------------------------------------
set a-soldierselect1 "echo ^1[=: Reset]^2[7: Panzer]^3[8: Flamer]^4[9: MG42]^5[0: Mortar]^6[-: SMG];exec soldier.cfg; vstr a-soldierselect2"
set a-soldierselect2 "bind 7 vstr a-panzer; bind 8 vstr a-flamer; bind 9 vstr a-mg42; bind 0 vstr a-mortar; bind - vstr a-smg"
set a-panzer "team b 0 5 8; say_teamnl ^7--Going ^4Panzer^7--"
set a-flamer "team b 0 6 8; say_teamnl ^7--Going ^4Flamer^7--"
set a-mg42 "team b 0 31 8; say_teamnl ^7--Going ^4Machinegunner^7--"
set a-mortar "team b 0 35 8; say_teamnl ^7--Going ^4Mortar^7--"
set a-smg "team b 0 8 8; say_teamnl ^7--Going ^4Soldier^7 with SMG^7--"
//4.2. Support class selection (Medic, Engineer, Field Ops)------------------------------------------------------------
set a-supportselect1 "echo ^1[=: Reset]^2[7: Medic]^3[8: Eng-SMG]^4[9: Eng-Garand]^5[0: Field Ops]^6[-: Not Used]; vstr a-supportselect2"
set a-supportselect2 "bind 7 vstr a-medic; bind 8 vstr a-eng-smg; bind 9 vstr a-eng-garand; bind 0 vstr a-lt"
set a-medic "team b 1 8 37; exec medic.cfg; say_teamnl ^7--Going ^4Medic^7--"
set a-eng-smg "team b 2 8 37; exec engineer.cfg; say_teamnl ^7--Going ^4Engineer^7 with SMG--"
set a-eng-garand "team b 2 24 37; exec engineer.cfg; say_teamnl ^7--Going ^4Engineer^7 with Garand--"
set a-lt "team b 3 8 37; exec lieutenant.cfg; say_teamnl ^7--Going ^4Field Ops^7--"
//4.3. Covert class selection-------------------------------------------------------------------------------------------------------
set a-covertselect1 "echo ^1[=: Reset]^2[7: Cov-Sten]^3[8: Cov-FG42]^4[9: Cov-Garand]^5[0: Not Used]^6[-: Not Used]; vstr a-covertselect2"
set a-covertselect2 "bind 7 vstr a-cov-sten; bind 8 vstr a-cov-fg42; bind 9 vstr a-cov-garand"
set a-cov-sten "team b 4 10 37; exec covert.cfg; say_teamnl ^7--Going ^4Covert^7 with Sten--"
set a-cov-fg42 "team b 4 33 37; exec covert.cfg; say_teamnl ^7--Going ^4Covert^7 with FG42--"
set a-cov-garand "team b 4 25 37; exec covert.cfg; say_teamnl ^7--Going ^4Covert^7 with Garand--"
//5. Axis class selections=====================================================
//5.1 Soldier selection ---------------------------------------------------------------------------------------------------------------
set g-soldierselect1 "echo ^1[=: Reset]^2[7: Panzer]^3[8: Flamer]^4[9: MG42]^5[0: Mortar]^6[-: SMG];exec soldier.cfg; vstr g-soldierselect2"
set g-soldierselect2 "bind 7 vstr g-panzer; bind 8 vstr g-flamer; bind 9 vstr g-mg42; bind 0 vstr g-mortar; bind - vstr g-smg"
set g-panzer "team r 0 5 3; say_teamnl ^7--Going ^1Panzer^7--"
set g-flamer "team r 0 6 3; say_teamnl ^7--Going ^1Flamer^7--"
set g-mg42 "team r 0 31 3; say_teamnl ^7--Going ^1Machinegunner^7--"
set g-mortar "team r 0 35 3; say_teamnl ^7--Going ^1Mortar^7--"
set g-smg "team r 0 3 3; say_teamnl ^7--Going ^1Soldier^7 with SMG--"
//5.2. Support class selection (Medic, Engineer, Field Ops)------------------------------------------------------------
set g-supportselect1 "echo ^1[=: Reset]^2[7: Medic]^3[8: Eng-SMG]^4[9: Eng-K43]^5[0: Field Ops]^6[-: Not Used]; vstr g-supportselect2"
set g-supportselect2 "bind 7 vstr g-medic; bind 8 vstr g-eng-smg; bind 9 vstr g-eng-garand; bind 0 vstr g-lt"
set g-medic "team r 1 3 38; exec medic.cfg; say_teamnl ^7--Going ^1Medic^7--"
set g-eng-smg "team r 2 3 38; exec engineer.cfg; say_teamnl ^7--Going ^1Engineer ^7with SMG--"
set g-eng-garand "team r 2 23 38; exec engineer.cfg; say_teamnl ^7--Going ^1Engineer^7 with K43--"
set g-lt "team r 3 3 38; exec lieutenant.cfg; say_teamnl ^7--Going ^1Field Ops^7--"
//5.3. Covert class selection-------------------------------------------------------------------------------------------------------
set g-covertselect1 "echo ^1[=: Reset]^2[7: Cov-Sten]^3[8: Cov-FG42]^4[9: Cov-K43]^5[0: Not Used]^6[-: Not Used]; vstr g-covertselect2"
set g-covertselect2 "bind 7 vstr g-cov-sten; bind 8 vstr g-cov-fg42; bind 9 vstr g-cov-garand"
set g-cov-sten "team r 4 10 38; exec covert.cfg; say_teamnl ^7--Going ^1Covert^7 with Sten--"
set g-cov-fg42 "team r 4 33 38; exec covert.cfg; say_teamnl ^7--Going ^1Covert with^7 FG42--"
set g-cov-garand "team r 4 32 38; exec covert.cfg; say_teamnl ^7--Going ^1Covert^7 with K43--"
//6. Set team specific menus=====================================================
set axisteam "set soldiermenu vstr g-soldierselect1; set supportmenu vstr g-supportselect1; set covertmenu vstr g-covertselect1; vstr axisspawnmenu"
set alliedteam "set soldiermenu vstr a-soldierselect1; set supportmenu vstr a-supportselect1; set covertmenu vstr a-covertselect1; vstr alliedspawnmenu"
//EOF