a mod idea taken from the territory system of ETQW
have large open maps split up into sections of a roughly equal size that creates something similar to a grid but does not have to be quite so rigid and strict
territory’s are then assigned to GDF/strogg/neutral
at the map start one teams take it in turns to select a owned territory and chose a neighboring territory to attack. if the territory is neutral the territory is captured instantly. if an enemy territory is selected then a fight between the two territories occurs where the attacking team has say 10 minutes to attack and capture the other territory. possibly though fighting or some kind of objectives for each territory
after the battle the outcome is decided and the territories are updated. it is then other teams turn to select at territory to attack
certain territories should have special features e.g. resources stations that effect the friendly territories attached to it. e.g. a GDF territory that can reach a friendly resource station should have the more powerful vehicles etc when the territory goes into combat, where a GDF territory cut off and surrounded by the storgg would have a lack of resources and be much easier to capture as well as being a harder position to launch an attack from
in terms of attacking territory should not all be as easy to attack and deafened. Because of structures and terrain obstacles territories will have stronger and weaker borders to attack from e.g. on one side of the territory is a steep cliff face making is very difficult for an attacking force to reach the territory while under fire, alternatively attacking from the other side of the territory the terrain is flat and has a lot of natural cover for the attackers
certain territories should have a greater strategic value than others making the game more strategic compared to mindlessly capturing the easiest territories e.g. there may only be two territories on the map that contain a bridge allowing teams to progress to the other side of the map these territories are clearly of a very high strategic value
thats the basic idea any comment suggestions welcomed