While scouring the internet for info I came across this :
http://games.xtra.co.nz/pc/title/enemyterritoryquakewars/index.php
Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy.
This sounds alot like Tribes (my favorite game ever) and not like Battlefield games that every game site out there says.
In tribes you would setup defenses by deploying turrets, health/ammo stations, forward radar deployables, and more. It had vehicles, but the jetpacks made travel by them unnecessary, and they were used in support roles rather than the main attack force.
I liked Tribes:Vengeance (the latest) but World of Warcraft sucked most of the people (including me) into it and away from Tribes, and T:V failed miserably. I still havent found a multiplayer game with the depth, strategy, and pure fun of Tribes, so I am really looking forward to ET:QW.
Although I love ET, mortars (with aiming by sky textures) and the permanent airstrike capability of multiple Field Ops continually calling it in frustrates me.
Personally I hate BF2, with the crappy bullet physics and supremely overpowered vehicles (read aircraft). I hope that QW 's learns a lesson from BF2 and doesnt make the vehicles all powerful.
Any other old school Tribes players out there see what Im talking about? Do you think that a Tribes/ET mix is a good thing as I do?
