Hi from spain:
I would like to see at game, something similar to DARK!! darkness, real and true darknes… where only you can see the lighters, the weapons firing… etc. all dark, you dont see nothing… but suddenly !!! when someone is noisy (megatextures is good for that…) a crack on your foot or similar.,… the nearest enemy discover you and begins a very funny battle, as artificial fires (as gucci in casinos does ).
Isn’t it a great idea !?!
Really darkness… very very intrigating and you have to be in full silence, you don’t see your enemy, but you can hear him… (megatextures helps to do that).
OK, i think that in game server menu, there is to have a control to set level of darknes… this is extreme (full darknes) but in this manner you can see what i say.
PD: I have a big doubt… about game network technology, the books say its the way to develop, but… WHY? Why the client has to know where is the enemy at every moment??? (wallhack) why the server only sends the information less z-buffer to clients??? why dont the server only listen to moves from client and tells it where can he see??
The client only has to know what he can see (which enemies) and not all enemies, despite it doesnt see really.
(sorry by my bad english, well, poor english, but you understand me i think)
Bye.