[et:qw] New approach to modmaking


(nUllSkillZ) #1

As far as I remember this suggestion (or a similar one) has already been made for Doom3.

Suggestion:
All the work of modders could be collected at a centralized station.
The work would include some kind of standarized readme to make it easier to credit the work.
Everyone is allowed to take work out of this pool as long as credit is given for all of the used material.

Why also let people use the material that don’t contribute to the pool?
If someone hasn’t talent or time to create material but has the ability to combine several materials to a good / new game why restrict this person?

So the idea is that there aren’t fixed teams.


(grizzlybear) #2

muffinman over at www.wolfproject.net was trying to get a community map project trogether (a couple o years ago) but that was more towards everyone being able to access the same map for edditing.

If someone hasn’t talent or time to create material but has the ability to combine several materials to a good / new game why restrict this person?

sounds good as tweaking things is the best way to learn when you dont have a clue where to start.
even if you just cut and paste it gets the interest going and sometimes leads to greater things.

you dont know how to do it until you have done it :slight_smile:


(carnage) #3

i could see it working for things like map prefabs etc where mappers without enough time to work on whole projects could make things like buildings or bridges and contribute these into a pool

on the other side of the coin i could see how although there might be a lot of buildings available to a mapper quite often a very specific layout or structure might be needed

for other materials i see this working only in the favor of programmers who might be able to implement things like new weapons etc but not have the talent to actually model any. but for someone wanting to combine three different weapons mod who has no experience of coding the actual weapons models wont be much good as he will still need a good amount of coding knowledge.

at the end of the day i cant see this providing enough materials to make something other than a mini mod or the like that adds a few new weapons or classes or something but to make something good enough to be played by a large number of players then a team would still be much prefered


(Tron-) #4

Additionally, a lot of mods already don’t mind other mods implementing ideas or features they have come up with so long as credit as due.

Nowadays, I think the amount of work involved in creating assets makes something like this less likely. Back in the days of Quake and HL1 mapping there were some big sites for example that just offered map prefabs to download. The Quake version of the site had hundreds of pretty good quality assets that people were free to download and use so long as they gave credit.


(Zarkow) #5

It will only lead to an explosion of mediocre mods where 1-2 ‘programmers’ download a large amount of the pre-made assets and compile something not worthy of the time invested.

And if the adding of assets would be optional it would most likely only be mediocre assets being added in the first place.

The protection of the copyright of the assets is an important thing to many and I cannot see anyone give a blanket permission to use their highly valuable content away to anyone to [ab]use.

We gave other mod-teams permission to use a selection of our assets and scripts in BF42 - but not before review.


(Hakuryu) #6

I think this idea would be much better suited to art assets rather than geometry.

As a mapper that isn’t very good at creating textures, I find myself either settling for a stock texture or wasting alot of time trying to create my own which rarely are very good. If there was a ‘texture dump’ site where I could browse and perhaps request textures, this might give aspiring artists who cannot map a chance to have their work shown, and give mappers like me a nice resource.


(carnage) #7

it would be nice to have a larger choice of texture however. there are some pretty straight forward techniques that allow textures to be made from photos without relay needing too much skill etc. I doubt you would find a texture thats exactly what u want from a resource site compared to just making simple photgenerated ones.

Having worked with a texture artist directly actually tweaking and testing textures i can tell you that thats when you relay benefit from having custom texture as your map looks relay high quality and original. there are already a number of websites that offer a mass of custom textures and a whole lot more with free photos of crap you can use to make simple textures


(taken) #8

www.sircommunity.com (mod/movie making community) is working on something similar(for downloading and updating mods):

http://youtube.com/watch?v=lVh51hBmbBM (http://modjive.com/)


(Pytox) #9

That looks awesome! Hope they’re going to release something like that for etqw to. :slight_smile:


(criminal) #10

There is also another project in the works from TurboSquid i believe for something similar to what you’re suggesting.

http://www.gameflood.com


(kamikazee) #11

It looks you can get stuff for free there… But I mostly associate TurboSquid with $elling.


(taken) #12

That looks awesome! Hope they’re going to release something like that for etqw to. :)[/quote]
Well they have announced two mods for etqw, so think so :wink:


(Sir. AAK625) #13

Thank you Taken, for the plug!

The Sir. Community’s next stop is Enemy Territory: Quake Wars and we are very excited about the new possibilities that await us.

ModJive will be coming out in 5 days for the Battlefield 2 and Battlefield 2142 community. However, it has very little to do with the game itself. Therefore, ModJive can easily be adapted for other games such as ET:QW. With our own file servers, we’ve eliminated the waiting period and slow speeds that most are accustomed to, when downloading mods and custom maps. This has often discouraged people from trying out custom content.

That out of the way, I don’t think that’s what the topic owner was referring to. I think he’s more interested in a modding resource site, of sorts, which I think is an excellent idea.