Hi there,
I’m Jeroen “UniSol” Tavernier, project leader of a so called modification “Ancolius”.
I am wondering how you, the developers of ET:QW, will handle the mod community, and if the game or your development crew will allow alot of support towards modifications.
I am asking this because “Ancolius” which is now being developed on the BF2 engine will be swapped over to QuakeWars as soon as we receive any details about the modification support etcetra.
Because sadly enough I have to say that the BF2 engine is crap and our coders are having nothing but trouble and errors when trying to code on its engine, and EA/Dice aren’t doing much about it, neither do they actually help the mod community in a decend way.
Also I’m wondering just exactly what script language the coders will have to handle when working on the ET:QW engine.
The main question of my topic remains this though: How will you handle the support to Modifications on the ET:QW engine?
I have high hopes in this new game and engine, and I’m sure it’ll be worth waiting for.