About
Since there have been loads of new people joining the forum and there probably will be for some time, I thought it would be a good idea to write down all the verifyable facts about ET:QW. Then when another duplicate question is posted, forward them to this post.
If something is missing or inaccurate, post here or PM me and I’ll edit the first thread.
The FAQ
- [li]Release date estimates are around April 2007. Reports of fiscal year 2008 translate to 2007-2008 in non-fiscal calendars. But as always, “it’s done when it’s done”
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[li]The game is multiplayer only. Single player games can only happen if a third party writes a bot addon.
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[li]Team sizes are aimed at 24-32 ideally. It has been said that 128-player server could be created.
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[li]Each team has 7 deployables:
[/li]The GDF Field Ops can deploy an Artillery Gun turret, a Rocket Artillery Turret and the Hammer Launcher.
The Strogg Oppressor can deploy a Rail Howitzer turret, a Plasma Mortar turret and the Dark Matter Cannon
The Engineer and Constructor can deploy anti-personnel, anti-vehicle and anti-missle turrets
The Covert Ops and Infiltrator can deploy radar sensors
[li]The QuakeCon preview can be downloaded here:
[/li]http://planetquake4.net/file=2333
[li]The QuakeCon modding discussion can be downloaded here:
[/li]http://www.planetquake4.net/download.php?op=fileid&lid=2334
[li]Vehicles can not be stolen by the enemy team
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[li]When a GDF member is killed a Strogg constructor can turn the body into a one-time spawn location for their team
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[li]The game should ship with all the editors and map source files. It is likely that the full SDK, assets used to create megatextures and source model files will be available after release also
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[li]Minimum computer specs are not public yet. However one thing is certain: “You will definitely need a 3D graphics card”
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