Thanks.
I’d read about AOR in the Shacknews article and it sounds great, but that’s completely different from antilag.
What worries me is all the anti-antilag sentiment I found when googling. There is so much misunderstanding about antilag. Many people believe it let’s high pingers kill them around corners, etc. I hope SD doesn’t listen to those fools. I hope they can see past all that and release a game with kickass antilag out of the box. Pings up to 200-ish should no longer be an issue in gaming.
I’d rather say 300+ which would mean you could play on servers nearly anywhere in the world, but 300+ is a big problem even with the best antilag to date (ETPro), so I’ll play it safe and say 200, which is about the acceptable limit in ETPro from my experience.
I have an Australian friend who I play ET/CoD with occasionally (I’m American). If we play on a server near him I ping ~300, which is literally unplayable in CoD. But I can at least enjoy myself in ETPro if I don’t take it too seriously (other flavors of ET are as bad as CoD).
If SD puts ETPro-like antilag in ET:QW, I will wear a tapir costume and run around on all fours at the release party. :tapir:
Edit: I just went back and read every word on the official site, and found the “what you shoot is what you hit” comment mentioned by richmanrush. Dunno how I missed that before. Anyway, that settles that, antilag is included. I only hope it’s good antilag.
The tapir suit offer still stands, BTW.