A: Kevin: “Yes, servers will basically have to be under a validation process for ranked servers because the issue is that you do not want people going in and hacking your stats, and then having roll back issues for the stat tracking data base guys. It would just be a mess. So yes, there is a comparative system to Battlefield.”
Paul: “Anyone who wants to can run a server, it just would not be an officially ranked stat collecting server, but anyone can run a server on your LAN or ISP for anyone you like. It does not have to be ranked. So you can have thousands and thousands of servers out there just like Wolfenstein and Enemy Territory now, but if you want to play on a ranked server then it needs to be on one [that has] an agreement with id and Activision to make sure it is kept secure.”
How unfortunate to hear this news. I have been waiting to find out if this was going to be the case.
Our clan has a really nice dedicated box in the Equinix Data Center in Virginia. We have been hosting RtCW, and W:ET servers on the box for quite some time. Now, hearing this, it appears that it will not be able to be used for Quake Wars.
I understand that we could run an un-ranked server, but we tried that with BF2. Nobody wanted to play on a non-ranked server. I suspect that this will be the case with QW. So in this situation we will be forced to pay 3-5 dollars a slot for a server instance on a shared box with a game hosting site. This is exactly what we were trying to get away from, and the reason we went with a dedicated box. More control, and more bang for your buck.
Seems that there should be a way for clans with dedicated boxes to get ‘certified’ to host ‘ranked’ servers. There should be a way to somehow secure the QW server instance, and lock it down so that it can’t be tampered with. It could work kind of like Punksbusted interface, only in a secure manner. The QW server could work with SD’s servers, and allow them to harvest the stats.
At this point, I guess we will just have to wait to see, and not jump to any conclusion until we actually get to see the product.