While this isnāt totally related to the aiming in ETQW, itās still in the same ballpark area.
I understand the time and involvement required by the team at Splash Damage to develop such a complex game, continually striving to meet the needs of all the various gamers out thereā¦ what a mission haha
The foundation of ETQW is excellent, I know it will be popularā¦
Anyway, Iāve been an online gamer for the best part of the last 5 years. My game of choice has always been the FPS. After experiencing Q1,2,3 and 4, BF2 and 2142 I know quite abit about online gameplay.
For some reason, I always thought that ETQW would be a mixture between BF and Quake, but I was sadly mistaken. Not to worry, well not yet anyway. I am hoping that basic movements and shooting in ETQW will be tidied up.
I find moving, most of the time, like Iām walking thru waist deep water, (in particular during heavy gun fire and when Iām inside) my connection is average, but Iāve never had such issues on quake3 or 4.
Afterall, its the GAMEPLAY which makes the game popular, not the graphics. Graphics can be added at a later date. You have an excellent story and architecture for a GREAT game, please donāt ruin it with crap gameplay and wonderful graphics. (In quake + BF most gamers reduce the graphics down to get better FPS anyway)
Gameplay is number 1 guysā¦ your Beta is lacking this.
Shooting is another nitemare. Granted its a more tactical game, requiring proper positioning etc, unlike quake (Aim does not change regardless of character position - jumping etc) but still, it would be nice to have a sharper response to shooting.
Afterall, we are operating characters, and it would be nice to get feedback while playing. (Race car drivers need feedback while they are racing, why shouldnāt this be any different?)
Another annoying feature is how the Tankās turret āresetsā itself once u leave the tank, why canāt it stay in its last used position?