Yup, something tells me that only the most recognized clans (20ID, HOT, bleh…) will get in on the beta and have it tuned to their 1337 skills.
ET:QW accepting clans for closed beta??
they are already in on it… (HOT, 20ID, Dymanic, Paradigm, and I believe Crucial and x6 are in it as well)
It gives them an unfair advantage as they are allowed more time to adapt to the gameplay and even suggest gameplay tweaks that will benefit their team and their style of play…
And these guys arent good because of their skills… they put many hours into a game and scrim like crazy until they have a perfect strat… the have also been playing competetivley togeather for a very long time and they get rewarded by their spnosors for doing well each season…
I have to disagree. SplashDamage wouldn’t fall for the trap of just beta testing with only the best. They know that if the game isn’t balanced enough to give noobish clans a chance, the appeal will quickly disappear, no matter how good the game looks.
Also, not all servers are going to be clan vs clan. There’ll be a lot of wide open servers were you need to be able to get thru whether you’ve worked with your in-game teammates before or not. The game isn’t going to be like BF where you have a player made the ‘Commander’ who then orderd everyone to objectives. There will be lotsa lone wolves. As I read one of the interviews, they have already taken that into account. They game will automatically assign you and objective if it’s available, and if you are the right class.
(of course, I say this to bolster my hope we’ll get picked, lol).
Slippy
OMG no one should play etqw before me!, they might get some skills before me!?!?!!!. Not even SD should play it before release. thnx. :x
No cheating plz.
Well, sure… There is going to be pub servers and such, as with any game… I’m talking more about CAL/TWL/TGL play… IDK, i just wish the private beta was still just family and friends as well as maybe one player from a team… I just dont like how a team with more recognition is already allowed in before any other teams…
I missed the post because I was a bit busy this week
The mod Im working on is called Grimey www.slowlogic.com
our clan is at www.unitedpotsmokers.com est.1999
I was undefeated division leader in rtcw for 2 years
I know everyone and their mom wants to play but I hoped maybe someone out there shine a little light on us.
Does anyone know for sure if ANY clans have already been accepted?
Picking and choosing clans to join the beta would be favoritism and that isn’t usually accepted by a society based on equal rights. I wouldn’t stereotype “top clans” as being the best beta testers anyway. They are only interested in one thing: beating you at their favorite video game.
How does it help anyone to have them “testing” the game before other teams get the chance? Well I guess they can practice working as a team and see what works, but I don’t think that helps the majority of players. Clans only make up a small percentage of the player-base in these games anyway.
I don’t care if its a good game for clan matches. I will play CS and the upcoming Severity for a fair competitive team game. I’m looking for an all out war in public servers with ET:QW, but that’s just me.
Skilled clans are needed because they are cut-throat players who will seek out weakness in the game system that favor them. Skilled teams will min/max their usage of vehicles, optimize teamwork, have decent skill with weapons in terms of absolute aim, and generally help to reveal unbalanced portions of the game play. Skilled players give skilled opinions.
If I was building a skyscraper, I wouldn’t hire a bunch of people who just have an interest in construction and little real experience. I’d want someone with lots of relevant experience, good references and who takes the job seriously. SD has never said that they are excluding pub players from the test…but at the moment Activision, iD and SD are purposely seeking clan players for their own reasons. And while it is true that noob first impressions are very important, so is long term gameplay quality and proper game balance.
Everyone knows that in FPS games, nubs are a nuisance to themselves and a safety hazard to others. Experienced pubbers and hardcore gaming clans are valuable community members who make a contribution to the game development. At the moment there is obviously a focus on competition players, but that does not exclude/preclude the inclusion of pubbers in the game development process.
they are already in on it… (HOT, 20ID, Dymanic, Paradigm, and I believe Crucial and x6 are in it as well)[/quote]
ouh ouh ouh, just give me a second - is this a rumor, or did you know for sure that HOT, 20ID etc. are already participants?
It is all well and good, but the problem here is that all the money is in the nubs for SD and id, not in the hardcore gamers, however experienced they are. SD can’t cater for the pro players only, or they’ll be out of business in a second the game is released.
with 17,000+ applicants I think its going to be awhile before anyone hears anything.
Skilled clans are needed because they are cut-throat players who will seek out weakness in the game system that favor them. Skilled teams will min/max their usage of vehicles, optimize teamwork, have decent skill with weapons in terms of absolute aim, and generally help to reveal unbalanced portions of the game play. Skilled players give skilled opinions.
But where is ballance then? Players that are good in other game will have handicap of few months more playing. When the game will be relased, they will know all maps good, all weapons, classes etc. I could also take a risk and say that good players who just love ET or other game but haven’t go to professional clan with sponsors because they like playing game more than making money haven’t got that chance.
A very good BF player can suck when playing ET and vice versa. At the beginng they will learn how to play QW:ET but you musn’t be a BF guru to make that. Everyone can be a pr0 player if he get more time than others to play.
Try to tell CS players that for incoming 3 months only the best clans can play that game because they are going to ballance it and need a professional opinion of professional players. They will have a great advantage and chance to become unbeatable.
Right, that’s my point. At the moment, the recruiting apparently has a competition focus. Preparing the the game for competition does not mean that they are only preparing the game for high-end competitive players. It only means that right now they need comp players to work on that aspect of the game.
The game at release will certainly cater to both competition and pub play. Wolf:ET is the predecessor to ETQW, and I think you would agree that it serves both pub and comp needs equally well. I see no advantage in recruiting nubs if the developer’s current focus is the competition environment. Who knows? Maybe next week/month/whenever they’ll be asking for pub testers from all levels of experience.
they are already in on it… (HOT, 20ID, Dymanic, Paradigm, and I believe Crucial and x6 are in it as well)[/quote]
ouh ouh ouh, just give me a second - is this a rumor, or did you know for sure that HOT, 20ID etc. are already participants?[/quote]
It is a fact… some guys from 20ID, HOT, and Dynamic are in the Private BETA program…
Ive talked with some of the players from HOT and Dynamic, and they couldnt release much information, but tehy said they were testing it…(I could hear some of it in vent)…
As for 20ID, I have heard from teh community that they are playing it, and when you look at their main page, they have a private server running some version of Quake(they dont have a Quake team and when you click on it, no information pops up, as the other ones do)…
Johnny5 from dynamic said that it is bad, but he is an ass
For what it’s worth, I beta tested ET and the process for ETQW will probably be pretty similar. They started off with a pool of invited players (all walks of life, clan, non-clan, league staff, mappers, coders, etc) to play test for bugs, recommendations, fixes, etc. They also have a role in playtesting maps for balance.
As the beta progressed, they added focus to stress testing playbalance in a competitive environment - with organized teams. This simply comes down to a matter of limited slots and time. They invited teams who had a track record of maturity and high performance, who were willing to commit the time to play organized scrims and provide structured feedback - not teams who just wanted to beta for the bragging rights. I don’t see what is so bad about this.
If I was told I could choose x teams to playtest a game, and I had to budget server, staff, and time resources to support that test, I’d start with the top teams, who had a track record of good league citizenship too - not the first x teams who could spam me an e-mail.
To me earlier point - I’m sure ATVI and SD are looking for mature teams who understanding they’d be testing an unoptimized beta and could seperate that fact from their impressions of gameplay and map balance.
To me earlier point - I’m sure ATVI and SD are looking for mature teams who understanding they’d be testing an unoptimized beta and could seperate that fact from their impressions of gameplay and map balance.[/quote]Can’t they swap him for someone else then?