ET: Quake Wars Classes


(Junk Food Knight) #1

Will there be the same classes as in ET and will they have same 4 lvl for each class? Also will the classes for the earth ppl and the aliens (Scrog?) be different.


(Bongoboy) #2

I’m warming to the idea of the Scrog…


(Ifurita) #3

I think the aliens should be renamed Scrubs


(TFate) #4

Anyway, I hope this answers your question, Knight.


(Sick Boy) #5

“the earth people” is definitely better than EDF as well


(SCDS_reyalP) #6

Kinda like The Village People, only not as, ummm, you know … :banana:


(eRRoLfLyNN) #7

The Strogg, I hope, in their Synthesized semi-antiquated alien tongues, will utter vsay leetspeak such as

“It matters not, I will pwn thee”
“Thou wilt die under my regin of hateful Night”

etc

Who would even NEED classes with that kinda stuff goin down?!!

I seriously can’t wait!! :clap:


(ouroboro) #8

festive?


(Nail) #9

festive?[/quote]

glad to see you’re enjoying the thesaurus


(carnage) #10

EDIT/ hang my head in shame looking at the good picture below


(ouroboro) #11

looks like they don’t allow hotlinking (usually any host with “free” in the domain should give that away). anyway, lol: http://www.freewebs.com/carnagepictures/image_01.jpg


(CrazyGuy) #12


Thanks to ImageShack for Free Image Hosting


(Joe999) #13

if you don’t mind, it was so funny, so i tweaked it a little :smiley:

but this brings up an idea: in ET one can hear a cock in goldrush. somehow it would be funny if that bastard would be jumping around somewhere in the map so that one could actually kill it. how bout such a feature in ET:QW? sniping bird from heaven n such :smiley:

Thanks to ImageShack for Free Image Hosting


(carnage) #14

y not just make a firing range in ET with server script movers with 9999 health, set a path for them to flow accross the screen

the when they are shot move them back restore health and start the movemnt part again, then for every shot increment a variable and end it when kills = 200

btw nice job on the pic much improved


(ouroboro) #15

nice job :slight_smile: i like the shadows. looks almost real now