Hrhr… :>
Only had a quick few games of new version… been Q3CTF’g… :]
Not even tried the new FD or Bat setup yet… hope it goes well.
Hrhr… :>
Only had a quick few games of new version… been Q3CTF’g… :]
Not even tried the new FD or Bat setup yet… hope it goes well.
MY oppinion about the battery back entrance, i think it should be rebuildable… 2 much hassle if u get allies from al sides…
Battery is fairly easy 2 win as allies now.
they did try to get it re-buildable but as bani said in the interview/release party it was just too hard
Errr… surely you WANT teams setting times? And full holds to be very very hard to do? I mean, this is a competition mod… and competitions use Stopwatch - and you don’t want gay 30 min full holds in a stopwatch comp.
I dont think it should be so difficult - just use the generator to rebuild the backdoor. This should be possible with script changes only.
When the backdoor is blasted destroy the generator too (maybe its got a short-circuit due to the explosion). And when the generator is rebuilded the backdoor is fixed too.
Additionally constructible_chargebarreq should be increased to 1.5 then for the generator to reflect the increased repairing expense.
tell bani how easily you could do it then, I’m just telling u what he said
I played Battery with et pro 3.0 yesterday. Woa, the tactics has totally changed! I was Axis. Freaking allies everywhere! Left, right, up, down, everywhere allied engineers! Lol!
// L.
played with fd change with kendle yesterday when you have the 2nd entrance to fd blown this map gets quite nice alot of fighting around west
don’t forget I was on the other side that time! 
that dam eng on my side laid all the mines in strange places meaning there were no mines available for the 2nd entrance, and when dynamite was down I found out that he had changed to a medic so no engineers were on the axis side lol
lol pfff even if you did have engie i would have been back down in 30 secs and pistol whipped you all … I wish =X