ET - my feedback


(damocles) #1

Ok, this game has a LOT of potential. It really could be good with some minor additions and alterations…

As no doubt many people have said, the sound needs work. Some sounds are good, some are not good at all. While I understand that low funding probably resulted in the poor voice acting, it really has to be changed before final release. The voices disappoint to begin with then grate on your nerves thereafter.

Thw gunshot sounds need work too. They lack the crunch factor that makes a good game sound. I guess the aim was realism, but the sounds just don’t satisfy, and satisfaction means a lot in the gamers eyes. There’s no satisfaction from killing someone with a gun that sounds like it’s firing corks.

Death animations - omg, did the animator take a vacation on this one? The other animations are good, so why is this one so poor? They drop down like a ton of bricks straight back. Even when they are prone. A variety of death animations, one for each starting position (eg crouch, standing, prone etc) would work so well here.

I’m not sure if this is a bug or a ‘feature’ but a lot of the time I look at one of my teammates and his name appears but no health bar. At first I thought this was the indicator for a spy and promptly headshot one of my teammates.

The sniping REALLY needs work. As far as I can gather, the bar on the side is how much you are going to miss by when you shoot, not hoiw much the gun waves around. This is really backward, the longer the sniper lays there, the more steady the aim should be, not more accurate the weapon. Especially given the accuracly level for unscoped. For a lot of shots I use unscoped because I have a better chance of a kill.

The damage model seems to be drastically altered too. Sniping should cause a lto of damage. A headshot from a sniper should be instant death. I’ve lost count of the number of times I’ve hit someone in the head with a sniper rifle, blood flys out, the helmet goes flying, but the guy is still standing. I think the weapons all round should do more damage. It’s all too easy to end up in circle strafing firefights because the weapons are so innacurate and weak.

The covert ops class is a work of genius and easily my favourite class. However, it could do with three things:

Firstly, my teammates need a better way of identifying me. Half the time when I’m goimg undercover it’s my team that finish me off.

Secondly, I seem to lose my disgiuse a lot more than I should. I have lost my disguise when sniping froma long range at the back of someone’s head before now. I always used silenced and attack form behind, usually trying to attack people on their own, but my disguise seems to vanish the moment I fire.

Thirdly, the uniform gathering gets annoying waiting for someone to tap out. Perhaps a method wehreby when the corpse is still reviviable the uniform grabbing is at half speed. Or even better, bring back the ability to finish off wounded opponents. The fact that corpses are now bale to remain alive as long as they want to makes medics far too dangerous, especially one with high experience.

The accuracy doesn’t seem quite right. Fair enough when standing your accuracy is rubbish, but even when prone I find iyt best to use single shots because the accuracy is so poor. A three shot burst is just a waste of two bullets.

One major change I would suggest but I’m guessing it’s too late in development to implement - change the construction methods for engineers. The fact that they have to huddle around one tiny construction post means the enemy can just continually spam it with airstrikes, arty strikes and panzer shots, with sniper and mg42 backup. It should be possible to construct from any point on the bridge/item so that engineers can find safer vantage points to work from.

The ability to jump over crouching teammates. I know it sounds unrealistic and indeed is, but the number of times I have to backtrack and waste time finding another route because some idiot with an mg42 is sitting in the doorway…

I’m not sure if I agree with the command posts or not. On the one hand they come in handy if your Lts are a bunch of n00bs but on the other hand, they negate the need for Lts. Part of the beauty of Wolfenstein was the balance they found in that each class needed the others. Although people are saying ET requires more teamwork than wolf, I personally think it requires less. Sure you can’t really rambo it anymore, but at the same time the teamwork just doesn’t provide the serious returns that it does in Wolf. The fact that we start with a fair amount of ammo in ET also reduces the need for Lts.

All round a good game, but needs more work. But heym that’s why it’s a test


(=A|A=vonStauffenberg) #2

First off, I applaud Splash Damage for sticking with this and doing the work on a game I truly love and have played since the first day the Beach_MP Test came out so long ago. I was looking forward to this, but with some apprehension–I wanted more maps, weapons and classes, but was scared that too many CHANGES TO THE ORIGINAL would make this not an add-on, but a different game–and one that is not as good as the original.

The things I looked forward to and that now after playing I like for the most part are:

-new weapons: finally! the FG42, mines are cool, Mortar–yes!
-new class: yes!
-new weapons/abilities for existing classes: cool!
-gettting promoted: feels good inside :smiley:

These are all great because they are ADDITIONS and not foundational changes to the original game.

HOWEVER on the negative:

I agree to almost everything said by damocles.

PLUS:

As a general rule, since this is SUPPOSED to be and ADD-ON: IF IT ISN’T BROKEN DON’T FIX IT…(as they say)

There was a lot in the original RTCW that was “not broken”–which is why I still play the game after trying all the others (BF1942, MOHAA, etc) and came back to it–as did everyone else who still plays it.

In the original, the following were great and are no more so:

-MODELS and ANIMATIONS–change them back! They looked soooo much better than ALL the other WW2 games out and still do.
ET made changes that look cheap. (Yes, I know it’s free.)

-PHYSICS were great–not entirely realistic, but FUN and that’s the main aim of a game, right? ET feels different.

-VOICES: very cool and with that dark touch that permeated the entire game in general. BRING THE ORIGINAL VOICES BACK! And then just add what’s needed for the new stuff, but make sure it is cool, NOT CHEESY. Did you guys not have the rights for the original voice or what made you change it?

-most of the sounds

and many more

Additionally:

Other small changes that do not work:

-the Compass–can you make it translucent–I know you can disable it, but it can be useful and if it was smaller, simpler and see through it would not dominate the screen.

-the HEAD on the HUD: looks cheesy–it was cool in the original Doom, but that was about it. This is a very minor thing, but adds to the overall cheesy-ness of ET. I believe the SS and Wehrmacht had a policy on facial hair, at least in most of the documentaries I have seen on WW2 only a very small number of German soldiers had facial hair.

-THE FIRE TEAM THING: does anyone really use this? I doubt it. The text gets in the way and I don’t think anyone gives a crap about this feature.

-GRENADE CHANGES:

  FROM THE README
         [i]- Grenade Physics

        The grenade physics will not perform as you may remember from Return to Castle Wolfenstein.  This was an intentional addition and was implemented this way so that the thrower's velocity was translated into the throw.  This is important to deal with throwing grenades from moving objects (like the tank in Fueldump). [/i]

WHY?!?! I don’t really recall hearing anyone complain about the grenade physics before?!! They were fine. And they had that “Clank” sound that also added something to it. CHANGE IT BACK! (Please)

-WAITING FOR A SERVER: I hope that this is only temporary, but I play on the same server all the time–people know me there, it’s a community of sorts–now, when the server is full, the game kicks you back to the main menu??? WHY?!! Please change this back–it’s a pain to have to REFRESH LIST constantly until a spot opens up.

-TOO MUCH TEXT on screen–is it all really necessary??!

-IN-GAME MENU DISPLAY: Where is the menu that displays all the recent user messages? If it is still there and I haven’t found fine, I’m the idiot. But if you can no longer read messages that are not on the main in-game scrolling list, this is bad–important information can be missed.

PLEASE DO NOT KILL MY BELOVED RTCW WITH YOUR (FREE) GOOD INTENTIONS!!!

MORE TO COME LATER :banana: