Hi,
Four European RTCWnewssites (www.rtcw.co.uk, planetwolfenstein.de, swertcw.com and xfire.be) have decided to organize a mappingcontest for ET together. The contest ends on februari 1, 2004, but first beta’s must be released before januari 10. In februari, we plan to organize a tournament on the best maps. Full rules can be found below here.
I hope some of you will participate 
Rules
(1) Organizing sites are: http://www.rtcw.co.uk , www.planetwolfenstein.de, www.swertcw.com, and www.xfire.be
(2) Your map must be finished before februari 1, 2004. You have to release at least one beta before januari 10, 2004.
(3) Maps should be designed with 6 vs 6 teams in mind. Stopwatch has to be a possible gamemode on your map (no dual objectives).
(4) Maps should have a timelimit of 8-15 minutes. Not longer.
(5) A high performance fpswise and a good gameplay is appreciated more than too much fps-eating eyecandy (a lot of trees in wide open space).
or: (© Menzel):
"I think the most important thing is a good overall layout of the map. Give players several routes and ways to get in and out of the primary locations like spawnpoints and objectives, but not too many as to make it difficult to understand. Also keeping a good balance between performance and visuals is important. Attention to detail also helps to create the atmosphere for a map, as does a central theme that carries throughout the whole design of the level. "
(6) Mapname of beta’s should be mc_mapname_beta1,2,… - Mapname of final version is free to choose.
(7) Remakes or modifications of existing levels of RTCW/ET are allowed as long as copyrights are respected.
[8] Mapsize may not exceed 20 Mb, though it’s advisable to keep your filesize smaller.
(9) Price = none atm :). But:
(a) the organizing sites will announce betaversions of your map and help you find a server and players for betatesting
(b) there is not “one” winner, but the best maps will be put in a mappack for download, and on the selected maps, we will organize a 16-team or 32-team tournament in februari.
(10) for more info, join #etmaps at irc.quakenet.org
(11) good luck & have fun,
www.swertcw.com
www.xfire.be
Not that I’d have anything against fast maps like Radar, but why rule out more complex maps like Goldrush or Oasis? Even if those new maps kick ass, it’s unlikeley that GR and Oasis will stop beeing the most popular maps, so why not design maps that go along well with them?


