Yeahhhh, installation is OK with Windows XP, and I never had so-many FPS !
Very nice the Resolution-settings when creating profile !
But no new video-rendering as promised ?
Anyway, Good Job ETL team !
Now, must find time to make a ETL server !
Yeahhhh, installation is OK with Windows XP, and I never had so-many FPS !
Very nice the Resolution-settings when creating profile !
But no new video-rendering as promised ?
Anyway, Good Job ETL team !
Now, must find time to make a ETL server !
Thanks Indoon! Hehe, it seems my project got outdated in less than two days of its lifetime:
Oh, for crying out loud!
Well, people can still use ET:Legacy until Dushan releases his source code and after that⦠Iāll probably continue working on this because I find it to be great fun.
As for the new features - my plan is to start releasing beta versions from now on, which will only address critical bugs. After that Iāll release a stable version 2.70 with installers/packages for all the major platforms. And after all that Iāll start looking into adding new features/enhancements to the future releases.
I also opened a bug tracker where people can add bug reports or feature requests.
Hi,
tested windows today. Here some things i observed.
edit: i just went through the changelog and saw that your ALT+TAB stuff is only intended for linux. So i deleted point 1 - 4. I will probably bring it back when you have working minimize in Windows 
Deleted 1) - 4) ALT+TAB stuff
I guess you wanted to fix dead characters issue with some foreign keyboard layouts. Pressing it twice is not so good imo.That is it from here. Kewl project though. Do you plan to keep working on it alone ? Also: what is the advantage of using SDL library. I am pretty noob at SDL, and i only read that it would be better and portable. What are the advantages of using/prefering it over old ET functions.
Hi acQu, thanks for testing.
1) - 4) ALT+TAB stuff: Alt+Tabbing from and to ET:L really should work on Windows. Does it not work on your system?
The reason why the action to minimize the game by pressing ALT+TAB is compiled-in only on linux is because linux doesnāt allow you to switch from a fullscreen game like that by default.
OK, this is definitely a bug. The worrying thing is that it works well on my box.
Could you perhabs try executing āin_keyboarddebug 1ā in the console and then closing and opening it a few times? Then copy the contents of sterr.txt here. Edit: no, not here. To pastebin.com or somewhere like that please.
Good question. I forgot to mention this in the first post. This project is open to anyone who would like to help!
There are many advantages, but here are the two most important ones for me: first, it is much easier to maintain one implementation in SDL than several platform specific ones and second, SDL supports many platforms, so it will be much easier to port Wolfenstein
Edit: released 2.70 beta 1. This is a bit rushed because there was a nasty bug with the use of libjpeg
Hi,
here is the keyboard layout of my country (Germany) => http://klickdichschlau.at/contentfiles/edv/hardware/Tastatur_de.png For opening console i press the key underneath escape here. It has this sign ā^ā and this ā°ā. So when i said ātilde keyā, i actually meant the console key. Just to clear that up 
Here is the requested Pastebin from stderr logprint: http://pastebin.com/cyL3xYzi
It says something about ignoring dead character keys. This is very likely the problem.
About ALT+TAB: i try use the bug tracker for this. You can also see one problem there already. I at some point used ALT+TAB shortcut. As you can see it only records TAB keydown event, and then minimizes the game. So when i go in game again, it still thinks the TAB key is held down. Also there is a mysterious dead character always slipping through. Definitely interesting
Perhaps a project with bugs is more interesting than an actual working one 
I investigate a bit more 
P.S.: maybe my setup environment is not how it should be. I just pasted etlegacy (renamed as et.exe), and the server executable in my extra et testing installation. I also just pasted the cgame and qgame and ui stuff into etmain. Anything wrong with that ?
hmm, it seems to be platform related rather than keyboard related. Also, on windows the game doesnāt get focus after it gets executed, so it doesnāt accept keyboard input at first. I should probably fix the things I had been working on before this and clean up the mess. Then Iāll look into it. The alternative is Shift+Esc to open up the console. Btw, did you get my PM, acQu? Edit: yes, you did
Thanks, iDan!
Edit #2: ok, I think I just found out whatās causing the problem
Dragonji: it already is
! At least with Jaymod, I donāt know for sure about silEnT mod, but Iād say 99% of mods are now compatible with ET: Legacy.
Some nice work 
I had to compile form your sources though cause your lin binary wasnāt capturing my mouse at all, no biggie though.
Works well on nq & etpub but I tried join a couple of jaymod servers but it stopped at awaiting connection and just kept on counting - but when I fired up the normal et those servers were fine.
Iāll try out a few more jaymod servers later in the week and see if I can get on any in case those couple had something stopping me connect, I have no idea.
Also itās nice to be able to drop the console down and get the mouse out the game during connection, never enjoyed joining new servers and having to download 50+ mb of maps, mods and stupid sound packs at their <40kps limit with myself being stuck with no option to watch and wait.
Do you mean this is new? Itās always been possible in the Quake 3 engine as far as I know? Not moaning, just pointing out.
Itās never worked for me on the official executables for ET. It has/does on Q3 ioq3 and a few other Quake based games.
Always worked for me :), weird one. This is a nice mod tbh, need to test it a bit more.
Really? I just tried it again and mine doesnāt, tried again and spammed it⦠it came half way during loading then threw me in game with the console showing only 3 lines and input not going in correctly.
So⦠great⦠I clearly have broken something myself then even though it works fine with everything else. F*** it.
Anyway, I tried the beta1 just now, it captures the mouse fine now. Tried a few different jaymod 2.2.0 servers then before still with no luck. I went as far as deleting .etwolf making a stock profile⦠tried to connect to those jaymod servers and it wont even connect to them to download the mod.
Here only in windowed mode; I use it for mapping purposes, so I can easily switch between game and fix stuff in editor. I think in fullscreen I canāt move the gun, only with one mod or two the gun is still moving when moving mouse while console is openedā¦
Exact opposite for me, I can get 125 stable not 1 drop on ET:L. ETMAIN = BAD DROPS 
Iām not lazy tomorrow,I will install DX SDK and start to make some lighting changes(which are zomg,worst thing of Q3) on ET:L 
Hope so! 
Gives great experience at OpenGL programming.