[QUOTE=morsik;393492]Hey. I just discovered, that GUID is incompatible with original’s ET. I’ve made code that gives the same GUID when using ETXreaL as PB gave.
Prove (last 8 chars of cl_guid):
etlegacy gives me: 26944D60
etwolf: 7C16B513
etxreal (my code): 7C16B513
It’s quite different, so people will get XP reset when connect with ET: Legacy…
It was just fast look, but if i can help, tell me.[/QUOTE]
I did not look into it deep either, but i can confirm this. The problem should be, that etl does a length check on the key (as i saw in ioquake code somewhere, deep inside a revision), and creates its own when the length of the key is not X bytes or so. You can check this by yourself that it creates a new key, by just pasting one from etkey.org into etkey folder, and start etl. It then entirely overwrites the old one, and creates the guid based on the new one.
However, do not take anything i say for granted. I am just an idiot.
[QUOTE=Indloon;393444]I’m not lazy tomorrow,I will install DX SDK and start to make some lighting changes(which are zomg,worst thing of Q3) on ET:L 
Hope so! 
Gives great experience at OpenGL programming.[/QUOTE]
Cannot wait
Show me zi lights 
[QUOTE=Mateos;393527]I’m under Windows 7 32bits.
When I leave the game with console opened or by reducing it with ETMinimizer, I have not the sound with vanilla ET
And when I retake it it plays, so dunno why some have still the sound when not the active window…[/QUOTE]
I have Win7 64 bit, but that should not matter. I use ALT+TAB for minimizing, as this was the issue about. When i am out the game, i can clearly hear sound. Maybe it is some configuration. I have pretty much vanilla et configuration.
edit: oh, i just read this.
Ok, we will resolve this using PMs, so that we don’t spam the forum too much. But I would like to stress out one thing - you do not need etminimizer. In fact you should not use any minimizer with ET:L as it is able to be minimized out of the box.
So open discussion is over 