ET: Legacy


(stealth6) #381

Does it work both ways? If you only use .jpg extension with tga files does that work? I knew that is it can’t find a tga file it looks for jpg, but not the other way around?


(KeMoN) #382

No, it only works that one way. Still good that this requirement has been removed in Legacy, when vanilla ET handles that semi-autonomous already.

Thank you for your reports. They have been added to the todo for v4.

Cheers


(Kynval) #383

files to omnibot from original frostbite works almost good…
they dont know how to build CP.
then running around and waiting untill some1 do it. then they play normal


(KeMoN) #384


ET: Legacy master server
“Master has presented player with servers! Player is free!”
<< 14 >>[HR][/HR]But all hilarious Harry Potter references aside, we are now running our very own master server![HR][/HR]

What does that mean for you?
If you have the Legacy master configured (all ETL clients have!), then even if the ID master goes down again it does not matter. That’s the simple part. You will still see all servers through the in-game browser.

There are also some nifty features planned with the new master server in the future, but that’s it for now.

Cheers

-- Common Initialization Complete ---
IP: 127.0.0.1
IP: 192.168.1.100
Opening IP socket: 0.0.0.0:27960
Network initialized.
MOTD: resolving motd.etlegacy.com... resolved to 5.135.27.11:27951
execing etlegacy.cfg
7 servers listed in browser with 109 players.
7 servers listed in browser with 102 players.
Scanning for servers on the local network...
Requesting servers from the master etmaster.idsoftware.com (192.246.40.60:27950)...
[U][B]Requesting servers from the master master.etlegacy.com (5.135.27.11:27950)...[/B][/U]
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 98)
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 197)
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 296)
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 395)
CL_ServersResponsePacket - server 5.135.27.11:27950: 78 game servers parsed (total 473)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 486)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 497)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 502)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 511)
CL_ServersResponsePacket - server 192.246.40.60:27950: 76 game servers parsed (total 518)
302 servers listed in browser with 3700 players.
216 servers not listed (filtered out by game browser settings)

(KeMoN) #385


ETL Frostbite v4
----- Reboot of the original Frostbite by Moonkey-----
<< 15 [HR][/HR]This game has seen many years go by and is yet loved by many. To properly honor this, the first map that has been “converted” to ET: Legacy (a.k.a. visually enhanced to make way for the coming Legacy renderer) is Frostbite. One of the most popular maps this game has ever seen. A big thank you to Titeuf for filming the trailer.[HR][/HR]

//youtu.be/fo3et-hEOLY

[HR][/HR]

This map was initially created by Moonkey, who still deserves all the credit for the map layout and gameplay design. It was created as a tribute to the good old times of RtCW MP and ET. We hope it will bring back some memories to the old-schoolers amongst you.
This is the fourth version of this map for ET: Legacy. Please keep in mind that these maps, just like the game itself will be continuously versioned with each release.

-----Story-----

A convoy is about to make a shipment of supplies that could bolster Axis resistance in the region. The Allies must steal the Supply Documents and radio them back to Allied Command so the convoy can be intercepted in time.

-----Changelog to original Frostbite-----

[ul]
[li]The player is now able to stop and revert Storage Wall movement by activating the button again.[/li][li]Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.[/li][li]Entity count has been reduced from 479 to 348[/li][li]Structural mesh and VIS blocking have been improved[/li][li]Several visual changes have been made[/ul][/li]
-----Changelog to previous versions-----

[ul]
[li]Axis garage spawn bug has been resolved[/li][li]board in the objective room has been made destructible[/li][li]clipped areas the player is not supposed to go[/li][li]prevented quick, easy trickjump over storage wall[/li][li]slightly improved structural/detail VIS mesh[/ul][/li]

-----Comparison Screenshots-----

-----Download-----

ModDB
(Sourcefiles included)

Omni-bot waypoints (Big thank you to Native12)

-----Specs-----

Author: keMoN & phisherman
Compilation time: 1 hour 33 minutes
Compilation parameters:
[q3map2] -bsp -meta -patchmeta -samplesize 16 -v -mv 1024 -mi 6144 "[MapFile]
[q3map2] -vis -saveprt -v "[MapFile]
[q3map2] -light -fast -samples 6 -samplesize 16 -v -thresh 0.05 -lomem -dirty -dirtdepth 256 -lightmapsize 512 -patchshadows -external "[MapFile]


(REA987) #386

[QUOTE=KeMoN;566744]
ETL Frostbite v4
----- Reboot of the original Frostbite by Moonkey-----
<< 15 [HR][/HR]This game has seen many years go by and is yet loved by many. To properly honor this, the first map that has been “converted” to ET: Legacy (a.k.a. visually enhanced to make way for the coming Legacy renderer) is Frostbite. One of the most popular maps this game has ever seen. A big thank you to Titeuf for filming the trailer.[HR][/HR][/QUOTE]

As I have just tried, putting etl_frostbite_v4.pk3 in ~/.etlegacy/etmain made the map available for Linux. Thanks, congratulations!


(ronboy) #387

Nice to see another updated version of Frostbite. :slight_smile:


(KeMoN) #388

Just a quick heads-up everyone, there now is omnibot support specifically for Frostbite v4.
A big thank you to Native12 for taking care of the bot support.

Forum thread: http://omni-bot.invisionzone.com/index.php?/topic/3537-issue-viewing-waypoint-for-frostbite/
File base: http://svn.assembla.com/svn/omnibot/Enemy-Territory/0.8/et/nav/


(Domagoj) #389

[QUOTE=KeMoN;568204]Just a quick heads-up everyone, there now is omnibot support specifically for Frostbite v4.
A big thank you to Native12 for taking care of the bot support.

Forum thread: http://omni-bot.invisionzone.com/index.php?/topic/3537-issue-viewing-waypoint-for-frostbite/
File base: http://svn.assembla.com/svn/omnibot/Enemy-Territory/0.8/et/nav/[/QUOTE]

Thanks for the map, its looking awesome, and it will be put on our server soon. Also thanks for omnibot waypoints been needing them badly. Also, can we expect maybe that same thing will be done to some other maps like supply, bremen, adlernest and such? Thanks!


(KeMoN) #390

You can expect other maps being rebooted as well, yes. Currently being worked on are Bergen by Detoeni, Würzburg Radar and Adlernest.
We have one mapper dedicated for each port, so it will take some time. But Bremen, Marrakech Streets and Warbell are on my personal list. The best thing would probably be to start with Bremen because of its frequent use in competitive play. But like I said, this will take some time.

For the bot support you need to thank Native12. Also another big thank you from my side!

If you encounter any irregularities with the map, then simply report them here and we will do our best to ship fixes in future updates.


(Domagoj) #391

Wow thanks for answer! I must say that I’m absolutely happy to hear that you are working at radar map also, because that map really need some work! Hopefully this new version of it will be more liked by the players. Ofourse thanks to all developers from mappers to omnibot waypoint creators! Also looking forward for new bremen and adlernest version. Take the time you need, but its awesome to see that someone is still working on this game and investing time in it.


(macbeth) #392

thanks a lot guys: we have Frostbite v4 on our server since the first release

and thanks for the waypoints , we need badly waypoints these days

same words like from Domagoj : thanks to all the guys wich ones dont let ET dying


(KeMoN) #393

Domagoj, if you have some spare time and motivation, could you compile a list of what exactly it is you think needs work in Radar?
We’d be happy to have a look at it.


(Domagoj) #394

[QUOTE=KeMoN;568233]Domagoj, if you have some spare time and motivation, could you compile a list of what exactly it is you think needs work in Radar?
We’d be happy to have a look at it.[/QUOTE]

Kemon ofc, ill pm with the list when i catch some time to do it.

Cheers


(KeMoN) #395

We are happy to announce two new collaborations, both regarding new weapon models for ET: Legacy.

InspirationTuts kindly offered to create new high quality weapons as part of the graphics overhaul of the game.
Check out their Twitterand subscribe to their YouTubeif you can.

The second collaboration is with Zimuus who will bring those models to life with his wonderful animation skills. Check out their Twitterand also subscribe to their YouTubeif you can.

Hopefully, there is more to show in the coming weeks/months, so stay tuned.


(wolfETplayer) #396

Great news! But do you guys were thinking about rewriting animation system of ET? I like how weapon animations were rebuild in True Combat Elite. This old animation system could be a barrier for a good animator.


(KeMoN) #397

The new weapon models are supposed to be in .iqm, so no, we won’t be using the vanilla animation system.


(wolfETplayer) #398

Never heard about this format. It seems its supported by both ETL and ioRTCW. It’s compatible with blender as well. That’s awesome.


(ronboy) #399

[QUOTE=KeMoN;569752]We are happy to announce two new collaborations, both regarding new weapon models for ET: Legacy.

InspirationTuts kindly offered to create new high quality weapons as part of the graphics overhaul of the game.
Check out their Twitterand subscribe to their YouTubeif you can.

The second collaboration is with Zimuus who will bring those models to life with his wonderful animation skills. Check out their Twitterand also subscribe to their YouTubeif you can.

Hopefully, there is more to show in the coming weeks/months, so stay tuned.[/QUOTE]

Excellent news, Kemon. When I have time to return to frequenting a Fearless Assassins server, then I will finally have the chance to give ET: Legacy a try. :cool:.


(KeMoN) #400

Glad to hear that.
If you need any support or just want to join the ET community on Discord, we’d love to have you.