ET IS A REVOLUTION!


(BlackDeath) #1

ET will revolutionize the fps industry once again. Let me explain why…

1.) ET introduces a whole new level of teamplay. RTCW opened the door for great teamplay, and ET followed through with it. In order to be successful, you need to work as one, exploiting the enemy’s weaknesses as one, and coordinating as one. The only teamplay in games like this was UT teammatch, which was just adding the frags of multiple people together. Like i said, teamplay in ET is extrordinary. I’ve been dreaming for a game like this for a helluva long time, now its finally come true.

2.) Maps are deep and complicated. Large maps rule. There is not only alot space to frag, but it allows for multiple paths or opportunities. The defense doesnt just have to guard one corridor or enterence, as in Assault for UT. The defense in ET must spread out and guard multiple paths and objectives, allowing for the offense to split their attack in two or three, instead of one force, trying to pound through a corridor that is being spammed by firepower.

3.) Objectives are deep and interesting. Ill use Fuel Depot to explain this point. The main objective at the beginning of round is to build the bridge. Now, in previous games, this would be the only objective and way for the Allies to win the game. Therefore, the Axis would spam and pound the bridge with as much firepower as possible. But ET introduces the idea of secondary objectives, or objectives that when completed, make your final objective easier to accomplish. So, the allies build to footbridge to storm the Axis ridge. That eases up some of the firepower on the bridge, and can give those allied engineers a much earned break. Also, by building to foot bridge, you can destroy the Axis CP, slowing down those damned panzer recharge rates :slight_smile: However, in ET spirit, there is yet another way to beat down the defense. Everyone knows of the Engie Covops trick through tunnel. Now the axis have to make sure that the allies dont bleitzcreig their defense and win the map in 2 minutes.

As you can see, for teambased games to keep my interest in the future, i expect them to follow these new ideas. Thus, starting a REVOLUTION!

:cool:

B_D


(Kendle) #2

Hmmm, “revolution”? Maybe.

There are plenty of other team based games, and though I hate to say it, there are probably 10 times as many people still playing Counter-Strike as there are RTCW, and most of the RTCW community looks down their noses at CS. Yes, a good fragger can swing a game for CS, but it’s still team based, and if RTCW or anything else were more so, then why are there still 10,000’s of CS players rather than the mere 1,000’s playing RTCW?

Also, large maps and multiple objectives don’t in themselves promote teamplay, or at least not on publics. You could in fact argue the opposite, too many people running around like headless chickens cos they’re lost, and no one co-ordinating attacks and defences, or if there are, most other players ignoring them and doing their own thing.

What E.T. does bring, that RTCW doesn’t, is the more immersive experience, longer rounds, larger maps, slower pace, slower rate of fire for SMG’s etc. It’s not all frag-happy arcade style action. Not that RTCW is that frag-happy compared to other games (i.e. Quake / UT type games), but E.T. is even further away from that genre.

What E.T. also does is raise the bar for future team-based games. Even RTCW looks stale now by comparison, and I can see it attracting players from lots of other games beside RTCW. Future games designers are going to have to ask themselves the question “what can we offer the on-line gamer that E.T. doesn’t?”, or more to the point, “how can we get them to pay for our game when E.T. is free?”.

Being cynical, maybe it’s the zero price tag that is the truely revolutionary thing about E.T.


(ExPLiCiT) #3

yes, first because of the necessary teamplay, second because it is by far the best free multiplayer game on net. nuf said.


(Jahuu) #4

Yeah. The revolutionary thing about it is the 0$ fee.

:angry: :banana: :banghead: :bash: :beer: :smiley: :blah: :bored: :bump: :chef: :clap: :???: :cool: :moo: :frowning: :disgust: :drink: :eek: :eek2: :eek3:


(wudan) #5

ET adheres to the two simple rules of game design as thought up by myself:

  1. A game must be challenging.
  2. A game must be rewarding.

ET is revolutionary, not because of the $0 price tag, though it is certainly worth more than I have paid for it, but not necessarily because it is an entirely original idea.

ET hits the mark, where so many other developers can’t.