I have no idea why this happens… It doesn’t happen in RTCW, but for some reason ET is forcing 16bit color. I’d use the preset “fast” mode, and i’d get all sorts of display issues with jaggies and flickering walls, so I figured it was from the 16bit zbuffer depth, I check and it turns out it’s using 16bit color mode. even if I set the display to the maximum quality preset, it still sets 16bit color and it’s really annoying to play with the grainy looks and display errors of 16bit color :(. I’ve tryed setting it to desktop color depth (32) and it uses 16, and selecting 32bit still comes up with 16bit.
I’m using a GeForce 2 MX, Detonator 43.51, with DirectX 9… It doesn’t happen in any other game.