ET - clone wars


(unf4z3d) #81

ok kool :slight_smile:

But as to being made for the covy mesh, it is made for it only in that i was working off the closeest mdm to that of the naboo gaurd :slight_smile:

depending on ur uv mapping skill (mine blowz) it would probably deform nicer on a custom model.


(ischbinz) #82

just a little update - no pictures
but some new information -
think i can soon release a public beta -
1 or 2 weeks -
only little bit bugfixing and adding few little models - like the pak (oasis)
most things working ok - only the mg on the tanks are buggy hope i can solve this -
if any1 have a idea for that - tell me (maybe i need a new .TAG file?! dunno)

making such a mod 95% alone is hard - i hope you like it…


(S14Y3R) #83

is the mg not shooting straight?

http://www.splashdamage.com/forums/showthread.php?t=16159&highlight=md3totag

gl. :slight_smile:


(ischbinz) #84

<— me stupid
works now - really easy to use that tool :>


(Katta) #85

Hey Ischi…

I want to tell you that i askAvoc to help with the skyboxes…sounds is already one…think a bit tuning on the hit sounds and the war but then all is clear…

Greetz katta


(Foxx) #86

Nice MOD you do… here a pic of B. Fett on ET !!! Old SW-MOD, inspired from CheesyĀ“s (USA) never finalized SW Beta 4 MOD for ET.

Keep up the great work !!! Want to see your MOD in action soon…

Zett


(ischbinz) #87

still working on the mod - buglist get shorter
public beta comes up soon :slight_smile:
just few impressions:
texture making with paint :slight_smile:

final model - venator cruiser

droid control ship

parts for mappers :slight_smile:


(UJERebel) #88

Dude, This is asewome!!!

Keep up the good work!

I hoped i could help, but i’m a noob!

But i really like your work!!!

Congratz!!!:stroggbanana::cool::smiley:

[UJE]Rebel


(ischbinz) #89

just a litte ā€œupdateā€


(ischbinz) #90

After around 6 Month of work the new mod
Enemy-Territory: Clone Wars is in Beta Stadium,
and running on our Testserver ( 78.46.70.210:27961)
Star Wars based mod. (around 54 MB)
and nq 1.2.4
plz post bugs here or in our eco-forums
www.eco-fairplay.com


(trAnc3) #91

Woow Cool mod!
I liked all, but you must work on weapon textures.


(UJERebel) #92

Very nice work, pretty cool to play in a star wars mod:)

Couploe of little bugs, but just, ASEWOME

And i’d like to congratz ischbinz, C, katta and berzekker , and all other developers who i forgot :rolleyes:(srry)

Keep up the good work!!!:stroggtapir:


(macbeth) #93

hello
no link to can download the mod ? Clone Wars is in Beta Stadium


(zbzero) #94

i see in your webpage youre running a test server of the new release of NQ mod did you test the lua modules and all work?


(macbeth) #95

[QUOTE=zbzero;194877]NQ mod 1.2.4 ???
This version was released?[/QUOTE]

it is on a test server, nope the NQ MOD 124 not public yet :frowning:


(Qualmi) #96

really great mod ischbinz. thx alot :smiley: :smiley:

some bugs i noticed:

  1. if you shoot the tank mg in fueldump and im about more than ~5000 gameunits away from it, you wont hear any mg shots.

  2. the heads of course. you look really funny when you receive a headshot.

  3. one texture of the axis medic is missing.

  4. and the axis medic really needs to be replaced. doesnt look good. maybe model darth vader or sth, but not this medic :>

all in all i think this mod will be quite funny when everybody gets used to it, with more than 20 players on a map. was really fun today. thx for that. and respect for settling this up almost alone. thumbsup :smiley:


(zbzero) #97

the rifle nade have texture missed too!!!


(Katta) #98

[QUOTE=macbeth;194873]hello
no link to can download the mod ? Clone Wars is in Beta Stadium[/QUOTE]

No Download yes…only from our server…
The MOD is only allowed running on our server not on others;)For the Moment!
So you download it if you connect to the server!


(S14Y3R) #99

Wow Ischbinz! This looks fucking amazing for a test run. I haven’t found anything outside of what’s on your forum bugwise. I can understand stand-in uvmap textures just to get things in gear, the model’s themselves look fantastic.

Keep up the Great work!


(B0RG) #100

Call me noob but (well, dont do it :smiley: )… how can I disable the red/blue aura on NQ? :smiley:
I disabled some options on menu but it seems not the correct ones.

Id like to watch models better cause they look amazing but the aura disturbs to me :frowning: