ok kool 
But as to being made for the covy mesh, it is made for it only in that i was working off the closeest mdm to that of the naboo gaurd 
depending on ur uv mapping skill (mine blowz) it would probably deform nicer on a custom model.
ok kool 
But as to being made for the covy mesh, it is made for it only in that i was working off the closeest mdm to that of the naboo gaurd 
depending on ur uv mapping skill (mine blowz) it would probably deform nicer on a custom model.
just a little update - no pictures
but some new information -
think i can soon release a public beta -
1 or 2 weeks -
only little bit bugfixing and adding few little models - like the pak (oasis)
most things working ok - only the mg on the tanks are buggy hope i can solve this -
if any1 have a idea for that - tell me (maybe i need a new .TAG file?! dunno)
making such a mod 95% alone is hard - i hope you like itā¦
is the mg not shooting straight?
http://www.splashdamage.com/forums/showthread.php?t=16159&highlight=md3totag
gl. 
Hey Ischiā¦
I want to tell you that i askAvoc to help with the skyboxesā¦sounds is already oneā¦think a bit tuning on the hit sounds and the war but then all is clearā¦
Greetz katta
Nice MOD you do⦠here a pic of B. Fett on ET !!! Old SW-MOD, inspired from Cheesy“s (USA) never finalized SW Beta 4 MOD for ET.

Keep up the great work !!! Want to see your MOD in action soonā¦
Zett
still working on the mod - buglist get shorter
public beta comes up soon 
just few impressions:
texture making with paint 

final model - venator cruiser
droid control ship
parts for mappers 
Dude, This is asewome!!!
Keep up the good work!
I hoped i could help, but iām a noob!
But i really like your work!!!
Congratz!!!:stroggbanana:

[UJE]Rebel
After around 6 Month of work the new mod
Enemy-Territory: Clone Wars is in Beta Stadium,
and running on our Testserver ( 78.46.70.210:27961)
Star Wars based mod. (around 54 MB)
and nq 1.2.4
plz post bugs here or in our eco-forums
www.eco-fairplay.com
Very nice work, pretty cool to play in a star wars mod:)
Couploe of little bugs, but just, ASEWOME
And iād like to congratz ischbinz, C, katta and berzekker , and all other developers who i forgot :rolleyes:(srry)
Keep up the good work!!!:stroggtapir:
i see in your webpage youre running a test server of the new release of NQ mod did you test the lua modules and all work?
[QUOTE=zbzero;194877]NQ mod 1.2.4 ???
This version was released?[/QUOTE]
it is on a test server, nope the NQ MOD 124 not public yet 
really great mod ischbinz. thx alot

some bugs i noticed:
if you shoot the tank mg in fueldump and im about more than ~5000 gameunits away from it, you wont hear any mg shots.
the heads of course. you look really funny when you receive a headshot.
one texture of the axis medic is missing.
and the axis medic really needs to be replaced. doesnt look good. maybe model darth vader or sth, but not this medic :>
all in all i think this mod will be quite funny when everybody gets used to it, with more than 20 players on a map. was really fun today. thx for that. and respect for settling this up almost alone. thumbsup 
[QUOTE=macbeth;194873]hello
no link to can download the mod ? Clone Wars is in Beta Stadium[/QUOTE]
No Download yesā¦only from our serverā¦
The MOD is only allowed running on our server not on others;)For the Moment!
So you download it if you connect to the server!
Wow Ischbinz! This looks fucking amazing for a test run. I havenāt found anything outside of whatās on your forum bugwise. I can understand stand-in uvmap textures just to get things in gear, the modelās themselves look fantastic.
Keep up the Great work!
Call me noob but (well, dont do it
)⦠how can I disable the red/blue aura on NQ? 
I disabled some options on menu but it seems not the correct ones.
Id like to watch models better cause they look amazing but the aura disturbs to me 