ET - clone wars


(stealth6) #101

it’s a serverside cvar, so you’d have to ask whoever runs the server to turn it off, I believe it falls under g_spectator in the noquarter.cfg


(B0RG) #102

Understood.

Thanks:wink:


(twt_thunder) #103

try this texture on your blaster rifle


(Unique1) #104

Hmmm.

You might want to consider using the eastfront mod as a base for your mod. I (the main coder) do not mind if you want to use my work, and I doubt anyone else will mind either.

It would mean that then your vehicles can be driveable, and it would also add the following:

  • A battlefront-like gametype
  • Music/inet radio engine
  • A particle system (add FX to maps or models)
  • HQ map textures
  • Cinematic planes (planes flying over your map – you could change these to ships)
  • AI (both normal bots (use player slots), and NPCs (do not use player slots)) support built in

… and lots of other stuff mentioned on our site. – there is also even support for ships/boats should you want it – would probably work fine for space ships if wanted.

If you are very lucky I might even be convinced to do a little work on the code for you to make things match up (tank sizes, etc), and maybe add some fx code or whatever.

http://eastfront.co.nr/


(ischbinz) #105

pust - removing the dust a little bit :slight_smile:
i just restarted to improve the mod -
break was long enough

unlucky i m still alone :confused:
what i really need is a m8 who can make nice textures - the textures i have now are little bir more than space holders - and there are maaaany textures to do :confused:

i ll be happy about all help i can get - it just have to fit to the model


(reaply) #106

Well, the clones should be easy to texture. I mean come on all they consist of is white and black. How about I get back to you in acouple of years after my 2 years in high school and 4 years in college for graphics design :P.


(stealth6) #107

maybe add a means for us to help you? download to textures for example?


(ischbinz) #108

we re talking about 90 textures :slight_smile:
and 90 models :slight_smile:
(maybe more)

but i can show you a example:

the orginal pic:

my model:

the “texture”

the model:
http://www.ischbinz.de/et_clonewars/stg44/mp44_pickup.ms3d

you can open it with et-model tool - don t forget to swap texture coordinates uv-st :wink:


(stealth6) #109

well I have never made textures before hehe, but I got it working with the et-model tool so I might take a look at it, anyway I think if you make the edges a little more worn or make them stand out and add a bit of a realistic effect to the metal like it’s been used (few scratches) that would already be a big improvement


(ischbinz) #110

i know how to make a texture
and how much work 1 good texture is - thats the reason i ask for help…


(cheesy) #111

Hey Ich…

What ever happened to easy company? Is it no more? Anyway, I am creating some final changes to my mod and I am looking for minor help on my Extra Cheese Mod.

Basiclly all I need is arm sleeves for a couple weapons. I dont need new textures, I want the ones in ET. I just dont know how to assign them in the scripts and stuff. Right now I have the allied sleeve on both axis and allies so I just need axis to have their own.

This is probably easy for a skin modder but I am not pro at it. If you can spare some time, full credit will be given :slight_smile:


(ischbinz) #112

you have a pm cheesy


(ischbinz) #113

i just wanted to inform you that i stooped working with that mod + making it public
feel free to modify/improve it
use it on your server
just let the readme inside :wink:

have fun
http://www.wolfmap.de/details.php?file_id=3637

works best with nq 1.2.9.
but there are diffrent weap files in the pk3 - so it works with other versions, too.


(iwound) #114

this would be even awesomer on ET:QW great work.


(.Chris.) #115

Yeah, always wanted Star Wars mod in ET:QW.


(ischbinz) #116

unlucky et:Qw is more dead than et - so it is a waste of time to port this mod to et:qw (in my eyes)
but i love et:qw - hogging :wink:


(twt_thunder) #117

what’s the status on the mod isch? is all models there? clones and all?


(ischbinz) #118

everything is done mod is running just few bugs to do -

this is the list i have
symbol für thompson hud
bar - tripod down
shader browning
allied riffle - grenade - skin

  • symbol
    grenade sound
    needle - texture axis - shader
    hmm grievous naked skin - 1 arm

mp40 pickup symbol
mortar limbo
kicking with pistol
tank texture - nq bug#?

dunno if there are more - as i said no more fun with it :confused:


(twt_thunder) #119

[QUOTE=ischbinz;246752]
dunno if there are more - as i said no more fun with it :/[/QUOTE]

I know that it is a bit frustrating with ET limits when it comes to models and so on, but this mod should really be done all the way…

might have a look if you dont mind…


(NewName) #120

Sorry for HOLY THREAD REVIVAL, but these are awesome. I would like to demand a tutorial :D.