ET Bug: Allied Engineer


(orbit_ph) #1

Noticed the following, you have the M1 Garand + M7 Grenade Launcher as an Allied Engineer. only there is no way to reload the weapon before the clip is empty

but if you choose the Axis Engineer with the K43 + GPG40 GranatWerfer you can always reload the gun without having to empty the entire ammo clip

is this a known problem already, I enjoy playing the game allthough there are a few things that wonder me always like getting hit around corners :wink:

big thanks for the great game


(skinner) #2

this isn’t a bug, its meant to be like that


RM100


(Rainman2784) #3

I alwasy figured thats the way they worked in WW2 and thats why it was set like that, but im not intirely sure. also musterd gas grenades and serin gas would be cool :banana:


(Rainman2784) #4

lol skinner beat me by 1 min


(bani) #5

the bigger annoyance is the difference in clipsize. k43 gets 10 and garand gets 8.

but as someone else pointed out, the real life garand can be reloaded mid clip.

they exactly balanced the mp40 and thompson even going as far as to balance the clipsize of the mp40/thompson even when it deviated from the real life weapon clipsizes, but SD forgot to balance the k43/garand…


(MadAxeMan) #6

The Garand should have a much quicker reload time.

This would even it out a little.


(snagFDF) #7

but erm ya you can’t reload the M1 garand midclip… it’s one of those quirks :P… it ejects the clip casing when it’s expended it’s ammo :stuck_out_tongue_winking_eye:

oh ya hi im new or something :stuck_out_tongue:


(MadAxeMan) #8

Yeah, I mean when the clip is exhausted, because it auto ejects you should have a quicker reload time.


(Shiznit) #9

he’s right…doesn’t the mp40 have 32 rounds or something? like RtCW??
they rely need to balance the grenadelaunchers