In the beginning, the map was fun and worked out pretty well. Now ppl have figured out how to fuck up the balance on the map.
If axis has 3-4 field ops, and calling arty on the bridge all the time, it’s hell to be allies. If they kill themselves every spawn, it’s even worse. Add a couple of axis in the tunnel, and a mg42 + a medic watching the foot-bridge, good luck allies…
Ofcourse on public there will often be an opening in the tunnel sooner or later, but that won’t happend in a cw with a decent team. Nevertheless, field ops that does /kill every spawn are very annoying, it’s almost impossible to build the bridge in such a case.
My suggestion is that a player will loose xp in his “class-skill” every time he kills himself.
With medics you can do another thing, they should loose xp for doing teamdamage. Anyone tried standing behind a teammate shooting him in the back while you feed him with medpacks? Not very hard to lvl fast then…
). And a panzer or field ops can help clear problem areas long enough for the engies to get the bridge built and the main tunnels blown. And a Covert Ops with an enemy uniform can cause immense havoc if played well.