Here’s A2 -
http://www.gamefront.com/files/20916482/zz_vioestate2_a2.rar
A2 -
Added sewers from strogg spawn to 2nd obj
Strogg spawntime now 20s from 12s (now 15/20)
Added trojan to GDF base
Strogg fwd spawn for docs stage
Fixed " in locstring causing various locstr errors + locations
Fixed timer for hack obj
Add ambient sounds
Fixed some nonsolid trees
Fixed some vanishing hedges
Added small wall to stop strogg shield sniping of GDF spawn
Added base def gun to far GDF exit
Removed strogg base guns which were attacking GDF spawning players
GL_INVALID_VALUE caused by dodgy pavement brush + dodgy pavement brush in strogg base
TOADO: Stuff (grass), better MT etc.



As its a cul-de-sac I thought it’d be unfair to have to go down there to get the docs each time and too easy for strogg to dig in. Strogg do now spawn further forward than A1 though. Don’t understand the sliminess to which you referrrr?
Spent over an hour trying to fix (wait 7 min to compile, load crash repeat). I could open source but tbh it just hangs and nothing in event viewer etc.



