After moving to a different continent (again!) and digging up my old stuff I want to continue working on a “mod” I’ve been working on. And I am running into the same problem I had before: windows clients won’t connect to the linux dedicated server. To be exact, windows clients will connect and start loading the server but then spit at me:
Loaded map in 2 seconds
Current Entity (Broadcast)
=======================================
Current Time: 1315512
Entity Number: 334
No Information Found
Previous Entity To Blame (Broadcast)
=======================================
Current Time: 1315512
Entity Number: 0
Created At: 1315479
Type: idPlayer
Name:
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: idGameLocal::EnsureAlloced State Received For Entity With No Header
The linux client (on the same computer as the windows one using dual boot) connects just fine to the server and does what it is supposed to do.
At first I thought that there was something wrong with the custom map (that uses the "mod
"'s functionality) but when I loaded area22 on the server and tried to connect to it with the windows client the game crashed right after spawning 100% of the entities. Gonna boot into linux after I post this and try the linux client, but I think that will work. So I guess there must be a bug somewhere in my code. Very strange that it only occurs under windows though.
Anyway, if anyone has some insight into this error, it would be much, much appreciated!
/RedFox