Engineer XP whoring


(svarog) #1

I’ve seen more than a few threads that mention xp whoring for all the classes. But I need som clarification on why / how some of the engineer whores are whores.

Most people seem to use blanket statements saying defusing mines and replanting is bad (i agree) as well as planting / defusing at the med / ammo racks. That’s where I hit my major problem.

Why would defusing at the ammo racks be bad? It’s most likely saving a death (or three) on your team as well as their wait in limbo. The plant at the racks pisses me off, but if the defuse is keepin the dyno from exploding and gibbing a few of your teammates why complain about it so much.

Likewise, there are instances where defusing your own mines can be a good thing. Like on radar, when this guy completel surrounded the command post bunker with mines. . . all of them. Or when you need new mines at current objective when there’s five others making you hit max at an already captured objective.

In short (too late), I’m not so sure xp whoring is as cut and dry as everyone seems to think it is, but will happily be educated one way or another.


(Kendle) #2

You’re quite correct, it isn’t as cut and dry as it may seem. There most definately are circumstances in which you would defuse your own team’s dynamite or landmines, for the reasons you’ve already given.

The Engineer point whore is the guy who defuses his own team-mates dynamite at something that definately needs to be blown up (like a truck barrier on Goldrush for instance) for the specific purpose of planting his own to get the points. This was the most common form of point-whoring in RTCW, but is magnified in ET because in RTCW points mean nothing, whereas in ET points mean prizes.


(SylverDragon) #3

Most of what you mention seems ok. What I really see as bad Engy XP whoring is those engineers who find it necessary to repair the truck (on goldrush) before the gold is in it. All they do is get a few XP and announce their position. Also, they would probably be a lot more helpful if they were to actually assult the bank vault and try to get the gold to the truck. Especially considering that, once the gold is secure, it can’t be returned.
Also, and one I am guilty of, (on fueldump) is blowing up the MG tower above the bridge, afer the doors have been blown. At that point it really serves no purpose, but its usually right on my way back from planting at the axis command post, which is a good thing to destroy, just a couple of seconds and I’ll net a few more XP in my engy skill.
Also on fueldump, though not really whoring, per se, but damned annoying, are the ally engy’s who stop to build the MG on the first spawn, rather than going for the bridge. A couple of engy’s rushing to the bridge can get it most of the way up before the axis trun the place into an artillery kill zone. After the axis FO has started spamming the area with artillery, it becomes a real pain to get that bridge built.
Also, a personal pet peeve, which I see as XP whoring (on goldrush), are the ally engineers who go off to play Lewis and Clark the video game, and blow up the truck barriers, often before we have even repaired the tank. I realize that those barriers need to be destroyed eventually, but blowing them before the tank gets past the second barrier is really pointless. The allies have a hard enough time of it without being one man down, whereas the axis can usually spare the man to go rebuild them.


(Englander) #4

You know when someone is whoring XP as eng anyone who plants the TNT at the cabinets is XP whoring ,if they havnt managed to defuse it themselves its because they have been killed while in the process.

You do right to defuse it if your in proximity of the explosion,but the one who planted it there in the first place is XP whoring.


(Englander) #5

I think that is worse than Engies repairing the truck,that gun you repair is totally useless yet you will stand there wasting time on it for some XP.

At least when an Engie is repairing the Truck its destracting some of the enemy from the bank ,plus that area at the side of the truck is a route to wich people use to enter the bank,if there pinned down next to it can you blame them for repairing it ,especially when you cant resist building a useless MG just because you find yourself next to it,at least you admit you do it.


(SylverDragon) #6

[quote=“Englander”]

I think that is worse than Engies repairing the truck,that gun you repair is totally useless yet you will stand there wasting time on it for some XP.

At least when an Engie is repairing the Truck its destracting some of the enemy from the bank ,plus that area at the side of the truck is a route to wich people use to enter the bank,if there pinned down next to it can you blame them for repairing it ,especially when you cant resist building a useless MG just because you find yourself next to it,at least you admit you do it.[/quote]

Repair? Sorry, I think I have accidentally misled you. I’m talking about the one out by the bridge. And, being an ally, I can’t and don’t rebuild it. As for the one near the Ally command post, you are right, its pretty much useless, and I usually don’t bother building it, though I will often plant on it to keep the axis from using it, I have seen it put to good use by the axis too many times. Though, every once in a while, I will build and man it to try and stem the flow of axis soldiers comming out of the main door of the depot, thought this is rare (besides which, we usually have far to many snipers working to solve this problem, and 1 is too many on this map, IMO).


(Englander) #7

My mistake,I should have said the tower you can blow…OOOPS!!

F@*?k Knows were i got the MG from. :banghead:


(Cosmos) #8

Do you think people would play the game if XP wasn’t invented?


(Englander) #9

I would have ,I played RTCW from TEST 1 on a points based system rather than XP,but the XP system is much more fun and makes it alot more interesting,I couldnt see ET without it now.

I think alot would have still played ET without XP ,but not as many as what does with it.


(SylverDragon) #10

I would have ,I played RTCW from TEST 1 on a points based system rather than XP,but the XP system is much more fun and makes it alot more interesting,I couldnt see ET without it now.

I think alot would have still played ET without XP ,but not as many as what does with it.[/quote]

While not as experienced as Englander, I have to agree with the general sentiment. The XP system is nice, and adds a good deminsion to the game, but I would have played without it. Afterall, I came over from Counterstrike, which lacks any sort of XP system, and also lacks any sort of map to map incentive. I think the thing that makes ET different, and so good, is the team aspect of the game. In CS everyone was pretty much equivilent in what the character could do. In ET each class has its own abilities, and its a pain to win a map without people playing different classed, and using them effectivly.


(Majin) #11

Because there aren’t enemies randomly planting dynamite at ammo racks. Its one guy who sits there and arms his OWN dynamite and defuses it, over and over again.


(BlackDeath) #12

A few blatant engineer XP whoring violations: :slight_smile:

1.) When tank is past all tunnels in Fuel Dump, and someone builds and reinforces the bridge/footbridge. This can go on and on, as some axis doof goes and blows the bridge, and then another allied doof goes and constructs it again etc. Usually though, an allied point whore constructs it, and axis lay off. I’ve only seen one case where allies and axis had a bridge building/destroying “contest” :slight_smile:

2.) Same goes with emplaced MGs by the cabin by original allied spawn

3.) someone arming and disarming their own dynomite at ammo cabinets

4.) Someone diffusing a teammates mine, and planting their own in the EXACT same position.

5.) Someone diffusing another (teammates) dyno and planting their own at the exact same location

Those are the blatant ones i’ve seen.


(funkPig) #13

not quite an engineer xp whore but just an “oblivious idiot”:

at the point where you are fighting to see if the button will be pressed on the railgun: there is always one or two people capturing the depot yard…

Just an afterthough…is it really profitable to xp whore as a engi anyway?
I don’t think ive ever seen one at or near the top of the xp list.


(amazinglarry) #14

You’re all whores! :beer:


(Ragnar_40k) #15

Sometimes when the Axis have a good defense I try to rebuild the Axis command post (including one or two mines). And I usually visit the ammo/health cabinets near the initial Allied spawn before getting back into battle. And when I at level 3 or higher as Engineer I also plant at the (foot)bridge on my way.


(oOZe) #16

lol, Negative on this one.

for example : oasis.

I am defending the guns, suddenly i see an axis medic outside the walls, carrying a sten. He pops out binoculars and starts looking at the scenery inside the base.

thats my cue to disarm/plant some mines and perhaps place them at the exact same spot. … whoring? i would think not.


(cynric) #17

i agree to the other points, but this one is not that easy

it is possible he stepped accidently on that mine, and defusing/replanting is better than running away

if its on purpose, i agree


(cynric) #18

lol, Negative on this one.

for example : oasis.

I am defending the guns, suddenly i see an axis medic outside the walls, carrying a sten. He pops out binoculars and starts looking at the scenery inside the base.

thats my cue to disarm/plant some mines and perhaps place them at the exact same spot. … whoring? i would think not.[/quote]

alternative:
blow them up (detected mines will blow up by friendly grenades) and replant them

faster and you can spare that grenade most of the time anyway

depends on the situation though


(Ragnar_40k) #19

lol, Negative on this one.

for example : oasis.

I am defending the guns, suddenly i see an axis medic outside the walls, carrying a sten. He pops out binoculars and starts looking at the scenery inside the base.

thats my cue to disarm/plant some mines and perhaps place them at the exact same spot. … whoring? i would think not.[/quote]

Simply throw a grenade after the mines, all spotted mines will explode. No need to disarm the mines manually. And another good tactic is to leave the spotted mines where they are and plant some extra mines. Enemy players will try to avoid the spotted mines and run right into the new ones - boom!


(metalheadFX) #20

Alot of the so called whoring is newbies still trying to fiqure out the maps and objectives… I agree there are the one who know exactly what they are doing but i do see alot of noobs thinking they are doing good and really they should be somewhere else helping out… Help them out and let them know that that objective is no longer of importance… I have been teaching my younger brother and his son to play ET and alot of people say they are whoring but they have no clue what they are doing yet … still learning the game…