Engineer Turrets (Don't you think that...)


(Got2ball) #1

Engineers should have an option to put silencers on there turrets for reduced dmg. I think this is one the main problems with the turrets in Brink they show up on map for anyone to see clear as day. They should allow Engineers the option to sacrifice some dmg in order to help conceal there locations better.

Either that or make it where they do not show up on map unless spotted by an Operative on the other team. This would give Operatives another useful thing to do as well as giving turrets a little more concealment so they are not blasted to kingdom kong right of the bat. I know there have been numerous times where I have had turrets placed very well but were taken out because of the stupid mini map.

Another idea mentioned is to give Operatives the ability to camouflage Engineer turrets so that it cannot be seen on radar. This would give Operatives another way to interact with there team as well as give more interactions between classes.

Anyways I’m sure I will get flamed for this because everyone is scared and quick to shout turrets are OP but I will ask for everyone’s thoughts anyways.


(tokamak) #2

As an engineer you want people to see your turret on the minimap, it holds them back and it makes them hesitate.


(Got2ball) #3

No I don’t especially with the turrets in Brink that can be taken out in one grenade and have a response time of a narcoleptic child. I would much rather take stealth so that they can do there job properly of making the enemy take different routes or laying suppression fire without being blown up in 1.5 sec because they are on a mini map make them easily spotted and taken out.

If what I am suggesting was implemented it would help turrets not be taken out as fast because players would have to spot them themselves rather than relying on the mini map for it which is really the only thing the mini map is good for atm.


(wolfnemesis75) #4

Turrets slow progress and are not meant to auto-nuke anyone in the vicinity. Stay near your turret and be prepared to repair them, and enhance the turrets capabilities by shooting your gun at the same time. Engy all ready has hidden mines. Turrets should stay visible.


(General Techniq) #5

LOL. :smiley: Splash Damage… if you put silencer’s on turrets in Brink, you’ll be… Well, you should already know what you’ll be.

This is Brink, not Saints Row The Third. :slight_smile:


(iezza) #6

I would actually like a Turret editing area, and a syringe, so i can put like a slow heal in it, and a ammo pack, so i can edjust what weapons get priority ammo, and wether they shoot incendaries and stuff, oh yeah also i want to have a ****ing nuke, we cant have everything you know.


(jazevec) #7

Makes more sense as an Operative skill ;-). Put it on enemy turrets.


(Abdul) #8

Just make the turrents as smart as the ones in TF2 and call it a day.


(Got2ball) #9

Auto nuke??? Hmmm I do not recall suggesting anything to make them more powerfull maybe you should read OP again.

I do stay by my turrets and again being prepared to repair them has nothing to do with it considering you cannot repair them until they are incapacitated and by then they are typically going to be blown up and if you do try and repair then your going to get killed or severely injured.

Again maybe you should read OP I did not suggest Turrets should be invisible I gave an array of suggestion on making them stay of the mini map. Nowhere does that imply that you would not be able to see them in person it simply means they would not show up on mini map so the player would have to be paying attention or spot it themselves.

I expected people to spaz out and say the turrets are OP when everyone clearly knows they are pretty much useless even when sticking by them. This was a simple suggestion to help make them a little more effective and would not effect dmg in any shape or form besides maybe making turrets weaker if they took the route of a silencer.


(its al bout security) #10

not silencers but it is kinda dumb that they stay on the map and get killed by one frag and move side to side so slowly they are just a target or distraction or you are the distraction and it rakes in kills i dont know the difference.


(BiigDaddyDellta) #11

Well the turrets are def better than when the game first came out, if you remember. But silencers? Lol on a six barreled gatling turret? Please man that’s just a silly idea. How about making it easier to put them down so we can hide them better rather than out in the open all the time, that’s much more realistic.


(Got2ball) #12

It may be silly but what someone hacking and disguising as an enemy in the middle a battlefield isnt? The game already has a bunch of unrealistic mechanics so this is not that far-fetched of an idea.

I agree should be easier to place but that still does not help address how easy they are to spot and pick off. The reason I suggested these ideas is turrets are very slow, limited range, do light dmg and can be easily taken out. Atleast if they did not show up on a mini map and (in the case of a silencer did not make as much noise shooting) they would be harder to spot meaning they would be a bit more effective on the battlefield.


(Darksider) #13

No it does not, It make them want to take out the SG, and you can with ease, I lost count on how many times i can charge straight at a turret and knock it out and destroy it before it even starts shooting at me.

The warning/delay is laughable, I say for the turret to be really effective they need to be able to lock on you instantly, no buff or anything else is needed, if they change turrets to lock on target as soon as they appear then you now have formidable turrets.


(SinDonor) #14

But the Engys in TF2 don’t have all the other capabilities and weapon arsenal as the Brink Engys. If Brink turrets were as strong as TF2 turrets, the Engy would be way OP’d.

I’m a Lvl 20 Heavy Engy and I approve this statement.


(BiigDaddyDellta) #15

[QUOTE=Got2ball;346827]It may be silly but what someone hacking and disguising as an enemy in the middle a battlefield isnt? The game already has a bunch of unrealistic mechanics so this is not that far-fetched of an idea.

I agree should be easier to place but that still does not help address how easy they are to spot and pick off. The reason I suggested these ideas is turrets are very slow, limited range, do light dmg and can be easily taken out. Atleast if they did not show up on a mini map and (in the case of a silencer did not make as much noise shooting) they would be harder to spot meaning they would be a bit more effective on the battlefield.[/QUOTE]

Well, the turrets are like anything else, someone on the opposing team has to see them before they appear. But, on the other hand you said someting about operatives, maybe if the operatives had to “spot” the turrets like mines that would be and idea. Good call.


(Got2ball) #16

[QUOTE=Darksider;346834]No it does not, It make them want to take out the SG, and you can with ease, I lost count on how many times i can charge straight at a turret and knock it out and destroy it before it even starts shooting at me.

The warning/delay is laughable, I say for the turret to be really effective they need to be able to lock on you instantly, no buff or anything else is needed, if they change turrets to lock on target as soon as they appear then you now have formidable turrets.[/QUOTE]

I would be all for that but I know that is not going to happen compromise is the name of the game my friend so am trying to workout a compromise for all those haters of turrets out there that are so quick to say something is OP hence the suggestions above.

It is not game changing or improving them in anyway it simply gives them a chance to do what they are intended to do fire at enemies by giving them a bit more concealment to help them have a chance to do so.


(wolfnemesis75) #17

A flame thrower Turret would be an interesting upgrade for future consideration. An Engineer can upgrade a heavy turret in to a flamethrower. More of area of denial, than actual killing blast. Just a thought if we are suggesting hypothetical ideas.


(BioSnark) #18

What’s really laughable is people thinking the engineer needs more firepower because super buffs and double mines and an already effective turret aren’t enough.


(Darksider) #19

Did I say the turret needed more firepower? NO! just a better targeting lock system, foolio.


(MrFoxer) #20

It seems to take three whole seconds for a turret to target and fire at someone standing directly in front of it.