Engineer: Short end of the stick?


(Hot-Wire) #21

[QUOTE=Shinigami;366836]Lol i feel like you are taking this personal. Im not trying to pick fights here :slight_smile:
Really this thread is because the engi was my favorite class, but after switching to other classes i feel like i contribute much more to the team i play with.[/QUOTE]

Dude I’m rip’n heads and pulling spines here. Engineers are serious business!

Less useful then other classes you say?

Lets ask my avatar to see how wrong you are.

What was that Solid Tapir? You agree with me? Shinigami doesn’t understand how valuable an Engineer can be? Why I most definitely agree.


(Smoochy) #22

i think they decided that the engi was the most OP class, which to me it is. hell, the double weapon buff makes you much more dangerous than anyone else :slight_smile:

i think turrets are a bit lame, even the gatling, ive seen many people, even lights, run towards them and kill them in 1 burst. by that time the turrets hasnt even started firing. they also cant be placed very well.

i think the new changes have been pretty good.

[QUOTE=Throbblefoot;366910]I don’t know if it’s evidence that the Engineer is the most powerful class in the game, but it seems that there’s rarely a lack of Engineers (the way there’s sometimes a lack of Medics and Ops). When I play my Jack of All trades, I’m hardly ever forced to switch to Engineer because no one else is playing one.

Certainly, there’s always something to do as an Engineer, so that may be why it’s so popular.

-Throbblefoot[/QUOTE]

agrees throbblefoot, rarely is there a lack of engineers. i see lack of medics all the time. so much so my engi/soldier also has a couple of medic abilities so i can play a low level medic if needed (although its a pain as im not half as useful as with any other characters i have)

i see so many soldiers now when i play? even when no HE charge to plant. they almost always come last in the XP scores and are mainly terrible. i guess they use it for the extra ammo and nades?!?


(DjIceman) #23

On a side note, this highlights yet another deep flaw in the game. The character progression. You’re punished for wanting to switch classes or trying different methods. You lose an entire rank if you wish to do so now. Once you max out, it takes quite a bit of time to regain that rank.

And it’s not just about switching class as a whole, it’s about switching class in-game as well. Why would I switch to a medic class, when I have a pimped up engineer class? I will not have any of the abilities, nor can I get them since the credit points are universal and you can only spend them on a specific class or distribute them across classes, but then you can never “max out” the classes.

I see this as a huge design flaw that goes in direct conflict with the whole quick class switching mechanic that is supposedly supposed to encourage switching class in-game as needed.

It only leaves me to wonder, why would they make such a mistake?


(Smoochy) #24

[QUOTE=DjIceman;367033]On a side note, this highlights yet another deep flaw in the game. The character progression. You’re punished for wanting to switch classes or trying different methods. You lose an entire rank if you wish to do so now. Once you max out, it takes quite a bit of time to regain that rank.

And it’s not just about switching class as a whole, it’s about switching class in-game as well. Why would I switch to a medic class, when I have a pimped up engineer class? I will not have any of the abilities, nor can I get them since the credit points are universal and you can only spend them on a specific class or distribute them across classes, but then you can never “max out” the classes.

I see this as a huge design flaw that goes in direct conflict with the whole quick class switching mechanic that is supposedly supposed to encourage switching class in-game as needed.

It only leaves me to wonder, why would they make such a mistake?[/QUOTE]

i think SD didnt think everyone would max one class in a character. to me its a stupid thing to do. you are so limited by doing it. i always need to swap class in games on pubs do to some many people who have maxxed class chars

also, if you could swap abilities between games lamers would just exit server after a round and you could then have abilities specific to attack/defence on specific maps.

out of my chars my medic/op and my medium jack are by far the most useful characters. you always need a good medic and the jacks are good at whatever class is needed. i only go soldier when im trying to plant HE charges


(Nexolate) #25

This is exactly what I think too. If you choose to push all your points into one class, it’s your own fault imo.

Any one who has a uni-character knows you have to make some tough choices on which Abilities to get. (Gatling Turret anyone?). Further uni-characters make so much more sense. You may have an effective class, yet if your team needs you to switch out to another one, you have 3 other classes which are equally effective.

Regards,
Nexo


(burawura) #26

Funny, I don’t have any trouble switching classes during a game…

The only reason I even have 1-class characters is to test out all the abilities in case they are changed. I never play mp games with 1-class characters. I have one 4-class character that just hit 24, and another at 18 that will have slightly different abilities per class (Extra Mine and Kevlar instead of Gatling Turret for the engi for example). I think the class switching is fine in Brink. As for the body type switching, if this could be allowed at the beginning of each game that would be awesome.


(QUIK420) #27

Engies def don’t get the short end of any stick. The are one of the most useful and important classes in any game whether its offense of defense. Yes the turrets can suck but when placed correctly and protected (which is what they are meant for) then they are awesome. People either go for the turret or me either way they end up dead lol (my gatlung turret has finished off many people many a time.

However, it seems like many people want to play as a soldier nowadays and will rarely give out ammo on pubs unless they’re your buddy. People like not running out of ammo and spamming nades as a soldier and going around the map playing TDM while I go about winning the game haha.

As for the classes my main is an engy (8 abilities), a soldier (5 abilities), and a medic (3 abilities), with the rest in universals. He was going to be a engy / soldier but after playing games when no one is a medic I decided to throw a cpl of the important medic abilities on him as well. Now I can easily switch to any class and do well.


(Shinigami) #28

Well I see a lot of people disagree with me hahah. oh well, at least i appreciate that you all do it in a respectful way :smiley:

Anyways, i kinda also noticed that most of you defending the engineer is because your main is an engi. I wish someone here, in my same situation of switching out of the engineer, would comment on his thoughts on the engineer now that they switched main.

I also noticed many people say the engineer is the best class or OP. Ok, i can understand ppl saying the engi is not useless…but saying that the engi is OP is an argument I cannot accept lol. The ‘edge’ that the engi has on other players is his weapon buff. And once other players receive the buff, the engi obviously loses his edge. On the other hand, the soldier and medic, never lose their ‘edge’ i.e. grenades/self-healing


(wolfnemesis75) #29

An Engy can drop 3 mines now! AND upgrade command posts, double-buff team mates weapons and his own! And drop a turret to boot. And can build a couple walls too. 2 mines, one a Pyro a Turret and Kevlar. Dats an awful heavy stick if you ask me. :slight_smile:


(nephandys) #30

[QUOTE=Shinigami;367245]Well I see a lot of people disagree with me hahah. oh well, at least i appreciate that you all do it in a respectful way :smiley:

Anyways, i kinda also noticed that most of you defending the engineer is because your main is an engi. I wish someone here, in my same situation of switching out of the engineer, would comment on his thoughts on the engineer now that they switched main.

I also noticed many people say the engineer is the best class or OP. Ok, i can understand ppl saying the engi is not useless…but saying that the engi is OP is an argument I cannot accept lol. The ‘edge’ that the engi has on other players is his weapon buff. And once other players receive the buff, the engi obviously loses his edge. On the other hand, the soldier and medic, never lose their ‘edge’ i.e. grenades/self-healing[/QUOTE]
I’m not maining Engi, but I’ve played the class for a good 20+ hrs and like I said in my experience they feel g2g atm. The only class that feels lacking IMO is Op and there’s a million other threads already on that topic.


(Achtung) #31

Lanmine+properly placed turret is awesome.


(Ix LP xI) #32

I’m pretty sure you misspelled ‘operative’ in your title. There is no buffs possible, they are irrelevant when it comes to objectives other than hacking and their abilities aren’t very useful.


(FireWorks) #33

Use the EMP on an objective…


(SakuyaFM) #34

Unless it’s an Operative, your landmines and turrets are also great scouting tools. If they shoot someone or is destroyed, you know someone’s about to run up where you placed them.

Right now, I only know the Shipyard crane turret positions for defense. Then again, that’s the only full game I’ve seen in ESL.


(NthLegion) #35

On their own, I think the engineer is the most powerful class in the game. The weapon buff alone makes them awesome. They are definitely the best class for defending. With two mines and a turret, I can have remote enemy detection at three different places.

As a team class, no other class is as beneficial. Outfitting the team with the weapon buff and kevlar gives a huge advantage. Those two buffs are the best buffs in the game.

The only thing I don’t like about the engineer is that stupid low supply noise.


(Smoochy) #36

ahh, wasnt sure of this. a mate said pyro mines messed up his mines so i didnt bother. 3 mines now would be cool :slight_smile:

pyro to take of a decent amount of health then 2 mines at objectives and choke points :slight_smile:


(Nexolate) #37

I’ve found Pyro Mines work best when the enemy either has to go back through an area (like when grabbing the vaccine sample on CCity) or when you want to stop too many enemies coming through a door at the same time.

Otherwise what tends to happen is the enemy just runs past the Pyro Mine like it wasn’t even there. It’s very potent but only in certain circumstances.

Regards,
Nexo


(Oschino1907) #38

I have almost 50hours with each class (Somewhere around 200hrs min 40hrs per class, havnt been on stats site for a while), and Engineer is prob my 3rd most used as there is usually more then enough every round while medic tends to be my most used as often there is a lack of them. But I do tend to still play a good amount with every class and they are all great. Maybe a small tiny tweak or two to each but you can earn Best Overall with any if you play it right and especially on a map that needs that class for objectives. I suggest just listening to everyone and taking their advice (as its mostly all spot on) rather then blowing them off assuming engie is their main class and that they are just trying to defend it…


(wolfnemesis75) #39

[QUOTE=Smoochy;367501]ahh, wasnt sure of this. a mate said pyro mines messed up his mines so i didnt bother. 3 mines now would be cool :slight_smile:

pyro to take of a decent amount of health then 2 mines at objectives and choke points :)[/QUOTE]
Defending on Resort. I place a pyro mine in the doorway facing the enemy spawn, a mine facing the opposite doorway, and another mine in the doorway in the back of the room. I placed a turret facing out towards the hack box and the enemy spawn. 3 mines. Enough said. :slight_smile:


(Oschino1907) #40

[QUOTE=Nexolate;367509]I’ve found Pyro Mines work best when the enemy either has to go back through an area (like when grabbing the vaccine sample on CCity) or when you want to stop too many enemies coming through a door at the same time.

Otherwise what tends to happen is the enemy just runs past the Pyro Mine like it wasn’t even there. It’s very potent but only in certain circumstances.

Regards,
Nexo[/QUOTE]

I like the turrets but on my Light Engie/Op I plan to take the turret off and have both types of mines and use other two points for more permanate character abilities. Will be perfect for snkeaking behind lines, capturing command posts and setting up mine traps.