Does anyone else here feel like the engineer got the short end of the stick? I have been reconsidering what class to use as my main due to the new skills and skill points and more than ever I feel that justice wasn’t done to the engineer. Here is why:
- The improved weapon buff cannot be self administered
- The kevlar can not be self administered
- The turret costs THREE skill points. This is just ridiculous and this is done only to the engineers. And even worse the turret is mediocre at best.
- To kill someone it usually takes two mines so you are forced to used two pips at a time.
- The rest of the skills are passive skills. As opposed to an arsenal of grenades, medic buffs/heals, dynamic disguising.
But really its not so much that the engineer is useless cause he is not, but more that the person playing it gets stuck with a ‘passive’ class, and one that can’t even buff itself properly.
