Enemy Territory Strategy Guide


(ANTIHERO) #1

I wrote a strategy guide for your game, enemy territory, which I love btw. Only problem is I can’t get a publisher to return my calls. I’m not new to the game industry. I worked at Sony down in Foster City for a year and a half so I know how tough the industry can be, but what’s a guy gotta do. Two of the publishers hadn’t even heard of wolfenstein…gotta make you wonder whether the gamers or the marketing people are in control here. I think we all know the answer to that…marketing of course. I came here as a sort of last ditch effort. I’m not really sure what I hope to accomplish by posting this, just that I could use any advice I get. I wrote a good book, on a great game, what makes more sense than that. If you want to check my skillz, I don’t blame you, lot’s of people have King Kong mouths and Mini-Me skillz. I’m almost always on the ND80 servers, the grotto my new favorite. Also I’ll see any of you playing in it at the ATI tourney end of this month. Look for my name on the servers as seen below.

ANTIHERO


(Flash95) #2

I just cant imagine any one paying for a Guide to a free game.


(ANTIHERO) #3

What better game to buy a guide for than a free game, you’re out 0 cents after you install it…and it doesnt exactly come with instruction booklets to quick reference while you play. Besides wether or not people paid for this game or not it’s still a game. Not to mention it’s a sick game with many tools and weapons to use so many different ways. Besides I wasn’t aware that free games needed no strategy. Just because a game is free doesn’t mean everyone starts playing like CrymSYN the first time they play(some of you will know who this is, some of you won’t, he’s one of top ranked players on www.youplaygames.com). Have you noticed some of the newbies on some of the servers…tell me they couldn’t use some help figuring out which end of the panzer the rocket comes out of.

ANTIHERO


(Sick Boy) #4

I can agree with that, but I think they should start with the manual :slight_smile:

Is your guide for beginning players or for the uber1337 ?


(blushing_bride) #5

Have you tried Prima? Otherwise most published guides are done in house. I doubt any publisher will see any profit from a guide to a online game as any information in your guide will almost certainly be on the net for free somewhere. Your best bet is to look inside PC game mags and phone the publisher (emails are easy to ignore use the phone). In the UK there is at least one internet specialised games mag so i assume there most be some in the US if thats where you live. Perhaps you can offer it as a cover give away but i warn you you won’t get much money for it (dont forget if they want it they need to spend money getting it designed, subbed, PDFed and test printed all of this costs money). If you do appraoch any games mag pubs then bend over backwards to make it as easy for them as possible. Failing that put it on gamefaqs.com at least you know people will read it then.


(ANTIHERO) #6

The book is meant to be a supplement to the instruction manual, not a replacement though all the info is there. The first chapter is all newbie. Strictly how to do your job. Teaching that reviving can get another gun up to keep you alive to revive someone else, landmines are limited so place them usefully, newbies should leave the flamethrower strapped to someone elses back…little ones shouldn’t play with fire. The simple stuff. Second chapter is straight objective lists. Exactly what you need to accomplish to win a map. Chapters 3 (allied job functions), and 4 (axis job functions) split each job category map by map and tell useful ways of getting the job done, with illustrated maps showing where to go. Chapter 5 is team strategies, I’m still working on these. I’ve been collecting notes from as many good players as I can talk to. As far as team strategies are concerned I know I can’t be the last word. There’s too much good info out there for me to pretend I know everything. Chapter 6 is very short, a small chapter about leagues, clans, and tourneys. I may even add a bit about q3 radiant, though this may not be the right chapter. Not how to work it, just that it’s there. Chapter 7 has appendices which list rank, medals, keyboard shortcuts, chat shortcuts, weapon descriptions with a fairly accurate detail of accuracy vs. power. Everything you should be able to find quickly.

All in all I think I wrote a good guide. Should take a newbie to the next level, and then some. Maybe not to the point where he knows what l337 means but close enough that he’ll learn if he isn’t driven away by his bitter lack of skilloz.

I am in contact with Prima, them and Sybex are my two remaining possibles. Prima is good, they take 30% unagented authors to publication and they know how to get a book to sell, but honestly selling is less important to me than it is to them. The real trick is marketing, they don’t want to market a guide for a game thats freeware because the video game retail stores have a strategy guide and no game to sell next to it. Makes them not wanna stock the guide since they can’t book a double sale. At least that’s what the Editor at Brady Games told me.

Of course she had to ask me what Return to Castle Wolfenstein was. She’s got no game so I of course lost all respect for her and Brady in one slice. I mean Brady doesn’t even make a guide for that game for petes sake. It’s wolfenstein. Need I say more. Anyone with any gamer roots feels me. if you know what up up down down left right left right B A B A stands for you feel me. All I know is I spent a year and a half testing 3rd party format QA for Sony, and I want out of the box. I want to give the great games the credit they deserve instead of picking apart pieces of crap from Mud Duck games.

Wow, that was a rant…lemme just step off this soapbox for a sec. Thanks for the suggestions. It helps rejuvenate me to get this into someone elses head beside mine. I will go through the gamer mags, I hadn’t considered that. I use writer’s market, kind of a directory for publishing houses. Mainly my frustration stems from the fact that a great game isn’t “marketable” as a guide. Where’s the love of the game itself.

ANTIHERO


(blushing_bride) #7

If you do manage to get a games mag to print it i doubt they’ll pay you very much money but good luck. They might not even run it even if you offer it free of charge so expect the worst. If you don’t have any luck with it you should give it to a web site for free at least you’ll have something to show for your effort.


(ANTIHERO) #8

If I can’t get it published then I’m submitting the entire thing to one of several places…most probable being www.nd80usa.net. I am a big fan of nd80 servers and players, specifically badass_sj, peacock, +The Medic+, and of course Samson_Posey. Love The Grotto. Either that or I’ll make my own web page. The thing is I’d really like to begin a career in authoring guides. I’ve been gaming over 20 years and I have the Commodore 64 to prove it. The only other thing I have been doing as long, maybe longer, is writing.

One bonus I do have is that I went to Academy of Art College in San Fran for computer arts so I can do my own layout if that will make the difference.

ANTIHERO


(Wraith2k3) #9

To be honest, I doubt anyone would pay for your guide. Especially since there are already guides, tips, tactics, etc avaliable for free on various sites. I doubt theres anything you have that hasn’t already been covered by someone.

Gets me though, why people buy strategy guides for any game, I mean, if you have the internet, then why not use GameFAQs or something? Works for me.


(ANTIHERO) #10

Thats the thing though, they still do buy them.Besides it’s not about the profit. To me it’s about the game.

ANTIHERO


(blushing_bride) #11

trust me there’s very little money to be made writing guides. Guide writers are considered sub-human by everyone else in the games mag buisness and the editors of magazines will look down on you with pity in their eyes and reward you with a biscuit if you’re lucky for two weeks hard labour. If you’ve done QA you might be used to this already. Also if you really wanna write guides then you will have to expect to be playing pokemon slighty more red than orange, resident evil 500 extreme mega collection alpha, Tony Hawks woah dude extreme sportsarama 96 and WWE whatever the fuck its called. You will also need to have guides finished and ready before the games are released in the shops that means you will need access to debug machines and preview code. If you wanna write stuff be a staff writer and do reviews and previews. That’s about ten minites work a week plus press trips to the moon and more free games then you can shake a stick at


(ANTIHERO) #12

I’m about a semester and a half away from a degree in computer arts 3d design. Maya, Lightwave, Studio, all my toys, so I’m not too worried about appearing subhuman to anyone. Strategy guides aren’t all I write, so that won’t bother me either. I write enough pseudo intellectual broo haha to keep my chin high. Worked at Sony to get game industry experience for my resume while I finished school. It’s not about money, it’s not about prestige, or anything like that. I just love this game. I think it deserves to have books written about it. I also think it has long term potential now that some really good new maps are appearing. It has all the elements I love, exp. bonuses, multiple classes, great interface, and my favorite, thousands of team strategy to think up.

A good team with a real plan and this is a whole different game. With the right team and the right strategy, the right chat software, if everyone is doing their job and following rules…you could hold any map all day long against any group of normal players not working together. Better yet you can have battles of wit against another team with their own plan. Forge the defense here, artillery dropping rythmically. Engineer A) builds the command post and lays the mines (theres a great article in these forums on how to lay the mines on that path, very good) while Engineer B) is setting up the top mg nest and laying mines on the cliff crest. Maybe I’m being overly excited about this game but I think theres huge potential there for some very serious combat, and some true battles of wit and skill. Isn’t that what it’s supposed to be all about.

I see this book as a catalyst. Big letters on the cover saying download this game for free. Now don’t you think the kid who was about to spend 50 hard earned dollars begged off his dad would rather buy a book for 20. When he gets home he can download a free game. He can instantly see tons of screenshots in the book showing the game, and he’ll find a book that’s very in depth. Maybe he’ll catch his eye on the tons of guns, or maybe he’ll see a side by side screenshots of a guy flaming a bunker, and the guys inside getting turned into the stay-puft marshmallow man. Then spend the rest at the arcade and food court. Who knows, maybe that kid is General in a month. Maybe his second computer becomes a server.

If you had to market it to retail stores you could do an affiliation coupon with a gamepad or a wireless radio mouse. The retail makes more off the controllers and hardware than they do off the games. I can’t help it. I’m a gosh darned optimist.

ANTIHERO


(blushing_bride) #13

that explains it


(ANTIHERO) #14

Better to have tried and failed, than to never have tried at all. In fact that’s pretty much the purpose of this post. If no publishing house wants to publish it then maybe Ill go to post-script press in Oakland and make out a couple hundred books (I’d probably have to do 2,000 or more to be cost effective). Lowest printing prices in the bay. 500 glossy double sided full color business cards are like 25 bucks I think. I spend more than that on dinner, great prices. My old man’s a lawyer, I’m sure he could figure out the legal for me or one of the guys in his office could help me out cheap. I know I’d need a copywrite/trademark attorney. The legal is the only thing I’d really need any help to figure out. If I’m lucky I’ll get it free.


(Dawg) #15

Since profit is not your motive but breaking into the business is, I would strongly urge you to create a comprehensive website based on your book concept. This will be more eye-catching to editors. If it becomes popular then editors may be more willing to listen to you (“I wrote and maintain the ETStrategyGuide website, it has <some number> of hits per week and is well known in the ET community.”).

I imagine that editors get requests from gamers all the time to publish THEIR strategy guide. You need to establish yourself and prove that you know what you are talking about. Getting the support of ET gamers would be a benefit. I, for one, cannot support you because I have not viewed any of your strategy guide.

Dawg


(ANTIHERO) #16

Good suggestion dawg, I agree wholeheartedly. That is on my list of moves, I will go that road if all else fails. I’ve got some experience in web and graphic design from school so that’s no sweat. Not really in depth stuff, just animating in flash, using dreamweaver. I haven’t programmed anything directly into html for over five years but I’m sure it would come back to me. I’ll keep it simple and professional looking. A nice forum, some slick graphics, and a clean layout. I would definitely use php-nuke, a server viewer. I’d make sure my links were all to good solid places. I’d aim to be a gamer hub. Might even start a clan.

I know the guys who own the internet cafe next door to my house, and I’m sure they’d be happy to host a server for me for tourney’s. They owe me a favor for designing all their menus and signage. Yes dawg, you and I are on the same page. I agree completely. First things first though. If you’d like I’d be happy to send you a writing sample, not cause I want to sway your mind, just cause a writer is only useful if there’s a reader on the other side of the pages. Just PM me and I’ll send you back some pages. I love critique, honestly, art school taught me critique makes us push ourselves more than anything.

ANTIHERO


(blushing_bride) #17

bloody hell, in my day (not even that long ago) they taught us how to draw with bits of burnt stick and we used caculators the size of bricks.


(Ifurita) #18

There is definately a robust audience for such guides (see the site in my sig). The question is whether the publishers believe they can make an adequate return on printing and distributing one


(Wraith2k3) #19

bloody hell, in my day (not even that long ago) they taught us how to draw with bits of burnt stick and we used caculators the size of bricks.[/quote]

They probably still do that. You know British schools get a budget of like, £10 a month or something. :smiley:

And most of that goes on workbooks that “filled” (ie. the first page gets used, 2 pages in the middle, then skip straight to the last page) and have to be replaced all the time. Oh, and they only have one glue-stick that goes round the entire school, until someone loses the lid and it goes all dry. God how I hated school.


(blushing_bride) #20

glue sticks in my school used to get stuck to the end of my nose