Enemy Territory QuakeWars: New team based pro game?


(GlobalWar) #21

I don’t like the CS1.6 scene. Cheating is legal there and there is more flaming then shooting. I think the average age is 14…please keep CS 1.6 scene OUT of QW… Makron says it right, “Quality over quantity”.

If CS 1.6 scene needed another game why are they still playing it? There are plenty of good alternatives…W:ET for instance…its there for years now :slight_smile:


(B0rsuk) #22

I think CS will remain where it is. The reason is that ET:QW gameplay is going to be too deep for people who can’t spell ‘tradeoff’. Presumably you can’t own everyone just by yourself in ET:QW. People who like naughts and crosses aren’t likely to like chess.


(kamikazee) #23

I believe that 24 per team is the soft limit for teambased game-play.
This is not BF2 so as a sideresult places CAN get overcrowded.

Just a word of warning beforehand… Eg. W:ET servers with 40+ players are mostly considered fragfests.


(Isabel Lucas) #24

I think the 24 player limit is there to maximise the net code’s / game engine’s abilities and avoid lagging. You have to remember that previews show the ETQW universe is highly detailed and so through having more objects and detail on screen somnething has to give. In this case its the number of players. When I Beta tested Warfront one of the biggest constraints was the number of large objects on a map as these were the primary cause of lag. As a result several items we would have liked to have had in the maps had to be emiitted to keep the mod working smoothly for all. The prinicple is the same here. Personally I’d rather see a smaller player base if it means a lag free game. Must admit, though 32 player is a nice size but if 24 player is what cuts it then…

Al.


(Rhoades) #25

they never said only 24. They did say 24-32.


(jah) #26

we’re talking about competitive gaming. not pub gaming. competitive gaming = 2 teams, 6 members per team, 2 maps, 2 rounds each map (that’s the current W:ET model). pub gaming = whatever you want. don’t mix up things please.

RtCW never was a stripped down game and it rocked on clan playing. SD realized that when they created W:ET integrating rtcw OSP competition mod right into W:ET.

And don’t complain about clan playing because they bring a lot of improments too into a game. Just imagine ET without ETPro (it’s a competition mod ya know? :D).

W:ET clan community is mostly very immature and yes, most of the 13 year olds want stripped down maps. It’s a free game, what would you expect? The same thing happens with CS (it isn’t free but it’s very cheap so lots of kids play it). I cheered when i don’t know who ported Frostbite (a rtcw map) to ET. Really sick of maps like adlernest, supplydepot, etc. and hurray for warbel!!!l too :wink:

strippedown maps yes, they suck. 90% of W:ET clan playing community is under 16 and that sucks a lot in terms of a game maturity (rtcw… <3). If SD can add features for competitive gaming why shouldn’t they? when i talk about 6vs6 i’m not talking about resizing maps or whatnot. It’s all about gameplay. And since most members from SD actually played in clans a while back, i’m sure they’ll add some features to ease the life of those like me who like to play a game with friends, having fun on clanwars, and not on a spamm-o-ramma 64 slots pub server.

there isn’t a player limit i think. The maps are beeing developed with 24 to 32 players at the same time on a server (in terms of gameplay - nothing else). If you’ve got a powerfull server and a really good connection, why shouldn’t you create a 52 slots server? :slight_smile:

J


(Nail) #27

jah, my little rant was directed at original poster

The maps are designed for 24 player games (12 vs. 12) - I think that’s way too much and sponsor are not going to pay so many flights, hotels. Etc for 12 people

The problem: Do the maps fit for 5 vs. 5 matches?


(Anti) #28

There is always a paradox with e-sports FPS games. The community needs large numbers of players to be a success and this generally requires casual players, casual players often prefer the big maps larger numbers games. This flies in the face of what the pro players want, tight maps with smaller teams that are easy to manage and potentially sponsor. Games like the BF series are very popular but don’t have a large pro scene imo, games like Quake 4 have a ‘big’ pro scene but very few actual players. CS is about the only game that has really successfully bridged this gap (WC3 has done it for RTS games) and that’s largely due to it being free and based on a very successful game.

What I’d personally like to see is a game that offers the wider player base but that introduces casual players to the e-sports side of that game. I think most casual players don’t really know about the top tier clan scene but if it was given to them on a plate it would be of interest. When a developer finally comes out with a quality FPS that includes integrated game news, tournament schedule, interviews, gameTV etc then I really believe they’d be onto a winner.


(Etnies) #29

Like the ET community is much better? no matter who you are or what you say you get flamed in et, its actually funny sometimes to watch people get flamed when they done nothing wrong at all. I dont like 5v5, much prefer 6on6 to play and watch.


(Nail) #30

Bring all the players in you can, then lead by example, I see less flaming in the ET community than just about anywhere else, maybe because even the casual ET gamers are drawn in by the teamplay and objective based maps and therefore tend to be a bit more mature (yes, I know there are many immature players as well, but I don’t think they’re really a big part of what makes the game so popular). I think ET:QW will expand on this with it’s newer technology possibly to the point where 12 man teams are viable for clan battles. Geez, a cheap reskinned ET done by SD would prolly keep ET in top 4 onlines for 3 or 4 more years :lol:


(Isabel Lucas) #31

Make it a skillful game (as SD say they are doing) and you will draw in skillful casual players. EA lost thousands of skillful non-clan players through dumbing BF2 down and thousands of players who were mature - the BF series had a large adult following.

If ETQW is skillful with a steep learning curve then you’ll keep most of the smacktards out. The reason BF2 has so many idiots is because a dumbed down game attracts those players who are low skill, who are often aged in single figures or nearly single figures, and whose 1st resort on doing badly is to try to spoil the game for everyone else by tking. A high skill level will see these kids become so frustrated after a few games (assuming they even try it in the 1st place) that they just can’t be bothered trying to play anymore, which means they go to another game thats easier. Good news for everyone who wants a funs smacktard free experience.

Al.


(taken) #32

The problem with bf2 is easy to describe with one word: noobiefied.

ET: QW wont be noobiefied, it will be a great clangame if SD have done their homework and many of them are ex-clangamers so i belive they have :clap:


(jah) #33

from my experience, getting a stable lineup of 6/7 guys to play in rtcw and w:et, is hard. it’s even more difficult to achieve a good teamplay when you’ve got lot’s of members in your clan. To build a good teamplay you need to be playing with the same guys all the time, in “static” positions/classes so that everyone knows what to do and when to do it.

12vs12 or even 8vs8 in clan playing will surely draw me off from competitive gaming because of that. it’s too much spamm. and too much trouble to get things going. just imagine asking sponsors to send your 12 member team to quakecon :slight_smile:

when ET:QW comes out, there will prolly be some headbutting between these BF astray fans that want to keep the shitty bf gameplay in clan wars and from diehard rtcw/w:et fans (like me) who want to keep things fast and not spamm-o-ramma battles. since it’s the community that will make the rules and format of the leagues and cups, it will be fun to see how things are going to end. in one corner the bf community, in the other corner, w:et community :smiley:

for me, one of the best things in ET:QW is that it’s not going to be FREE like W:ET. this means less 13 year old’s playing the game. :slight_smile:

oh and i’ve read somewhere (don’t know if it’s true) that ET:QW has somekind of demo recording server side thingy. Like ETTV does. Where the server records a demo of the match where you can follow any player like if you were a spectator. If this is true, then i guess that getting something like ETQWTV (long name :S) would be relatively easy to set up (will bani “port” himself to et:qw?). This and other improvements that bani brought to W:ET with etpro like the uber costumization of the hud (I HATE THOSE MESSAGES THAT POP UP ON THE MIDDLE OF THE SCREEN SAYING ‘GDF is hacking the whatnot!’ - they’re distracting and one should be able to place them some place else on the screen/hud).

and class limits through server side cvars. and specific vehicle spawning timing through cvars also. and well… if players can costumize these little aspects of the game right out of the box, then clans and leagues will have a lot of less trouble getting things going.

rant rant rant.

give power to the tapirs.

J


(datoo) #34

Well actually you do technically play for objectives in CS (plant bomb, rescue hostages, VIP escape, etc), but at some point early on in development they decided not to focus too much on objectives. Counterstrike is a fun game, but I would personally enjoy it more if they placed more emphasis on the objectives somehow. Also, for the love of god fix the hostage pathing!