Enemy Territory IS DEAD this sucks!


(acQu) #81

[QUOTE=7Killer;414110]idea is simple, a “basic” master waiting for an heartbeat, and add the server into the list since server is alive.
On the other side when an ET client request the master server, it s ask for a server getinfo command at each one to build the server list but getinfo contains few info and “false” info.

Now if the client requests in plus a getstatus command, it has the player list with their respective ping, make some analysis and make more filtering.
Make a connect command, analyse the answer and u would know if you have the a facade…

To achieve that, first i have code a special master, but in the fact ( and that s was i haven’t put it on the public place) , all ( only thing client cannot do, it s guest if a server accept all clients types ) can be done on the mod side, the only thing i didin’t achieve now , it shows the real number of player on the server list , because for the moment i didn’t discover where in the code ( sdk or mod ones) the server list is filled with all the values.

For the best result, master server has to make some filtering, because if its master can know if a server it s a facade, it can know if a server can accept both client type, and add it on the 2 list ( 2.55 and 2.6) , and client has to make some actions to know the true player number.

As i have make with my automatic etkey code , maybe i ll put it on the public place , i ll see…

PS: To the post counter boy, i prefer post quality than quantity, posting to say Hi, or i dont know , i think its stupid overload for the forum…
PS2: I have proposed many times to all mods coders to work together to solve common problems ( like ETKEY, PB drop or ****ed server list…) , maybe this time, they will stop to watch their foots and accept to work together on a common solution, they all have my contact and email, they know what they have to do…[/QUOTE]

I should probably analyze facade servers before speaking, because i do not know what they send. So i might be wrong in stating that ‘i can send to you whatever i want, when i know who you are’. Means: if i know you are the masterserver and are trying to analyze me, i can give only to you a special and real looking answer. But i do not know the full circumstances to what facades really send, so this thought might be easily deminished. Would be one of my first thoughts though.

P.S. and don’t write ‘PM me’. Engage yourself in projects. There is actually some projects which established already a fairly consistent community, with constantly filled IRC channels. Do not wanna say names, because i do not want to speak for someone else, as i am just a small part of these communities, but they are there and they are active.


(acQu) #82

[QUOTE=7Killer;414110]idea is simple, a “basic” master waiting for an heartbeat, and add the server into the list since server is alive.
On the other side when an ET client request the master server, it s ask for a server getinfo command at each one to build the server list but getinfo contains few info and “false” info.

Now if the client requests in plus a getstatus command, it has the player list with their respective ping, make some analysis and make more filtering.
Make a connect command, analyse the answer and u would know if you have the a facade…

To achieve that, first i have code a special master, but in the fact ( and that s was i haven’t put it on the public place) , all ( only thing client cannot do, it s guest if a server accept all clients types ) can be done on the mod side, the only thing i didin’t achieve now , it shows the real number of player on the server list , because for the moment i didn’t discover where in the code ( sdk or mod ones) the server list is filled with all the values.

For the best result, master server has to make some filtering, because if its master can know if a server it s a facade, it can know if a server can accept both client type, and add it on the 2 list ( 2.55 and 2.6) , and client has to make some actions to know the true player number.

As i have make with my automatic etkey code , maybe i ll put it on the public place , i ll see…

PS: To the post counter boy, i prefer post quality than quantity, posting to say Hi, or i dont know , i think its stupid overload for the forum…
PS2: I have proposed many times to all mods coders to work together to solve common problems ( like ETKEY, PB drop or ****ed server list…) , maybe this time, they will stop to watch their foots and accept to work together on a common solution, they all have my contact and email, they know what they have to do…[/QUOTE]

I should probably analyze facade servers before speaking, because i do not know what they send. So i might be wrong in stating that ‘i can send to you whatever i want, when i know who you are’ and be successful in deceiving you. Means: if i know you are the masterserver and are trying to analyze me, i can give only to you a special and real looking answer. But i do not know the full circumstances to what facades really send, so this thought might be easily deminished. Would be one of my first thoughts though.

P.S. and don’t write ‘PM me’ :smiley: Engage yourself in projects. There is actually some projects which established already a fairly consistent community, with constantly filled IRC channels. Do not wanna say names, because i do not want to speak for someone else, as i am just a small part of these communities, but they are there and they are active.


(7Killer) #83

Quick answer time is count…
So as u said any system can be ****ed, i just sad that mains clans prefer search how
To **** the system instead of help it, it s the main reason i ll never release this kind
Of code on the public place.
Ps1: I m part of nitmod dev team since many months now…
Ps2: sorry for the form, send with my buggy phone…


(Indloon) #84

[QUOTE=7Killer;415165]Quick answer time is count…
So as u said any system can be ****ed, i just sad that mains clans prefer search how
To **** the system instead of help it, it s the main reason i ll never release this kind
Of code on the public place.
Ps1: I m part of nitmod dev team since many months now…
Ps2: sorry for the form, send with my buggy phone…[/QUOTE]


Well, the game is open-source, it’s predictable that the exploits are used. :stuck_out_tongue: