will see ! I still hope some server cfg to get it off
Enemy Glowing
[QUOTE=BomBaKlaK;269566]I really dont like the red glowing enemy !! server cfg rescue ?
what about the color choice for the factions ? what about character design ? and a least graphic design ?
All this work to hide it behind a big red dot ?[/QUOTE]
What about reading the previous pages of the thread ?
[QUOTE=Exedore;269512]Which is why an Engineer deployment tactic is rotating behind cover while deploying a turret, and also why there aren’t all that many huge sight distances in the game. There are always a multitude of systems working together to make the game what it is.
I’m not at all surprised at some of the reactions here, and I certainly don’t expect blind faith in our decisions. But we don’t think it has ruined the game, nor do the vast majority of people we’ve played it with, regardless of whether they’re console or PC gamers.
If some still feel that way when playing then fair enough, but it’s a little early to be watching out for the falling sky.[/QUOTE]
Just leave it to be configurable by the server admin. Glow off or glow on and the server can remain ranked and available for all the pubbers. A common strat in your Quake Wars so if you want to play with them on everyone, you can find those servers, if you don’t like them on any, you can join those, and we all win!
Please make it this way rather then deciding for us. Because trying to make everyone do the same thing will make not everyone happy, make this a choice will make everyone happy.
Now that you say this, I remembered that they said every server will be ranked. I don’t know if that’s thread-worthy, but I wonder if that means you can have every mod running and still gain xp. Cause then we’d definitely have XP-servers (and I would probably use them after some time to get unlimited XP and experiment with new characters
).
Wow what confident words “Well it doesn’t RUIN the game” That’s should be the tagline. People coming up with the brilliant idea of “maybe they wanted to prohibit camping” What to you think one half of these static/dynamic objective based games are about, positional camping advantage vs the team completing the objectives. Your position being automatically and literally lit up takes so much out of the game it’s silly. Might as well run and gun now.
Molehill > Mountain argument is just speaking volumes for your lack of game-sense which means they are aiming towards you so congrats on never needing to learn now.
alot of the people on the forum are typical hardcore gamers that represtnent thousands of others
And a lot of people on the forums are typical casual gamers that represent millions of others.
I am lolling at this thread. I’m going to go out on a limb and guess that most of the more strident complaints with the aura feature are coming from the hardcore FPS-gamer PC community- arguably the people who would be less likely to find the feature necessary. It seems to me from Exedore’s post that it was implemented to make people with perhaps less skill or experience feel a little more comfortable, especially if they don’t have much experience with SD games.
So while I think most of the complaints are reasonably made, what are you worried about? If it’s not an option to turn it off in the game, the PC community will have a mod for it within a week of release anyway. So consolers are the only people going to be stuck with it, which, like I said, are likely the people that are going to appreciate/need it more anyway. So relax guys. The sky is not falling.
Here are some things I’ve heard about the outline. It shows up when your cross hairs hit the enemy at a distance. If they are close enough to tell they are of the opposite faction then it should fade to about nothing. Most instances of combat take place pretty close up as quarters can be pretty tight as opposed to the open “battlefield” approach. But if someone is really far away and I can’t tell who they are… I would like to know. It eliminates camping. And I’m sure SD will tweak this feature to make it less annoying or remove it altogether if it proves ineffective.
Keep in mind it serves the purpose of making sure you know who’s who within a vastly customizable system.
[QUOTE=Ajax’s Spear;269633]I am lolling at this thread. I’m going to go out on a limb and guess that most of the more strident complaints with the aura feature are coming from the hardcore FPS-gamer PC community- arguably the people who would be less likely to find the feature necessary. It seems to me from Exedore’s post that it was implemented to make people with perhaps less skill or experience feel a little more comfortable, especially if they don’t have much experience with SD games.
So while I thinks most of the complaints are reasonably made, what are you worried about? If it’s not an option to turn it off in the game, the PC community will have a mod for it within a week of release anyway. So consolers are the only people going to be stuck with it, which, like I said, are likely the people that are going to appreciate/need it more anyway. So relax guys. The sky is not falling.[/QUOTE]
And what he said. If you’re a console elitist or something you chose the wrong medium. PC is for the gaming “gods”.
Well, let’s not go too far, now. I play on console. And yes, there is a proven skill gap, but there’s no need to go out of your way to make consolers feel like kids.
[QUOTE=Ajax’s Spear;269633]I am lolling at this thread. I’m going to go out on a limb and guess that most of the more strident complaints with the aura feature are coming from the hardcore FPS-gamer PC community- arguably the people who would be less likely to find the feature necessary. It seems to me from Exedore’s post that it was implemented to make people with perhaps less skill or experience feel a little more comfortable, especially if they don’t have much experience with SD games.
So while I think most of the complaints are reasonably made, what are you worried about? If it’s not an option to turn it off in the game, the PC community will have a mod for it within a week of release anyway. So consolers are the only people going to be stuck with it, which, like I said, are likely the people that are going to appreciate/need it more anyway. So relax guys. The sky is not falling.[/QUOTE]
This has been point out as “not satisfying”, I understand that they hate the fact that, one day or another, they will have to play with this enabled, and they already feel the shame of it.
Or something like that.
Xbox 360 here. But I’m not worried about the fact that there are way more casual gamers on live then hardcore. I didn’t say they are kids. But if you want to obsess about adding and taking away stuff in a game. Then get a PC and get involved with the mod community so you can do that.
Not to accidentally ignore the current topic but don’t the ‘hardcore’ crowd generally go for brightskins and low detail while the ‘casual’ crowd goes for graphics and immersion?
as casual and hardcore in this case can have multiple meanings it would probably be better to elaborate on what is meant. as far as the brightskins and low detail that is mainly competitive stuff, not standard “just playing the game” type people…
in this case more apt descriptions of the two different sides would be:
purist (wanting minimal ui and less interference with the game)
gameplay focused ((can’t think of a single word to describe them) mainly focused on how the game plays, ignoring what it looks like so long as it results in better playing (could at times be grouped in with the competitive crowd))
[QUOTE=H0RSE;269407]did any of you think that perhaps the feature was implemented to intentionally eliminate stealth? I mean, a feature like this works wonders for deterring campers and “snipers” since they will be lit up like Christmas trees. To add to this, there is the Combat Intuition ability, which lets you know when an enemy player has you in his sights, which is even another way to deter players being sneaky, to a degree.
Sounds to me like this mechanic could be a way of trying to make Brink play out the way the developers envision it.[/QUOTE]
I think a big red nameplate and healthbar above the enemies had should be enough to “destroy” stealth.
but hey, lets add glowing red stuff, to make it look worse.
sounds like a good idea.
so far I havent seen a single argument for the red glowing…
at least not one where the nameplate/healthbar dont already take care of the issue.
In the last gameplay video, nameplates appeared only when you’d aim to somebody. Plus the red glow just make it for the global lightning of the map being a bit too realistic, too dark in some place, shadind characters and making it difficult to know its team. It’s aimed for a game fast and violent, and I like that. Finally, in games like BC2, a couple of time I’ve mistaken a foe for a friend, because first the models are too similar (that one shouldn’t be an issue in Brink with the two teams clearily distinguished, but in the heat of the battle you never know), and mostly, a friend was behind the enemy and it’s green arrow stepped above the bad guy. With red glow, this should never happen.
Oh, and it’s not just a feature implemented randomly, it has been tested and, obviously, approved.
HAha!!!..now i know why SD didn’t go for Green/Orange, the red glow is there to attract the Fable III players to FPS…
I think is working :D… I’m one of them…
Quite the debate here. It doesnt seem like the For side has presented any compelling arguements to counter the issues raised by team Against. Firstly, it seems pretty obvious that this aura is SD trying to fix friendly fire issues, not ending stealth. I dont think stealth is really whatt we’re talking about either; stealth here is simply being able to stand in a non obvious spot and appear non obvious, instead of having glowing red Slimer costume on. There is tactical loss with the auras, there is no doubt. At this high level of quality, SD is well aware aware that there is a sacifice being made, I think they are perhaps underestimating the cost.
There is also the matter of the rather vague hardcore vs casual arguement. Yes, auras will help noobs through the initial learning curve, but i do agree that it will cut into the overall tactical skillfullness of the game. As a consequence, it will play its part in breeding worse gamers. After 10 hours in any fps, you should probably stop shooting your team mates. I think tokamak suggested a perk or something. Maybe a noob aura is actually a really good idea. Sacrifice a slot on it until you graduate and no longer need it. Or even more, have a middle ground perk where only your allies glow. This would still accomplish the goal of helping noobs or casuals, but sacrfices zero in the long term. The idea seems to more closely approximate SD hardcore&casual goals, and still showcases Olivier’s gorgeous art style.