Ok,I have a custom campaign,which is 6maps,the first map of the campaign is axislab_final,when it gets to the final map (temple_final) it will lock up during intermission. The intermission timer will be at 0 but the next map wont load.
MY CAMPAIGNCYCLE.CFG
// CAMPAIGN ROTATION - official campaigns
// WATCHDOG
set com_watchdog_cmd “vstr d_initial ; say watchdog found no map running - restarted mapcycle”
// MAP
set d1 “campaign cmpgn_6map ; set nextcampaign vstr d1”
set d_initial “set g_gametype 4 ; map axislab_final ; set nextcampaign vstr d1”
vstr d_initial
// END CAMPAIGN ROTATION
MY 6MAP.CFG
// CAMPAIGN ROTATION - custom
// WATCHDOG
set com_watchdog_cmd “vstr d_initial ; say watchdog found no map running - restarted mapcycle”
// MAP
set d1 “campaign cmpgn_mycustom ; set nextcampaign vstr d1”
set d_initial “set g_gametype 4 ; map axislab_final ; set nextcampaign vstr d1”
vstr d_initial
// END CAMPAIGN ROTATION