I’m pretty sure there is more than 1 CP per map.
EGE: My Impressions
Yeah, they have discussed capturing command posts and stuff so there must be more than the initial one on some maps. Also, the command posts can have turrets that protect spawners and also they have invincibility for a bit, both aspects are described in an interview I posted today in the “In the news” thread.
I don’t think spawn camping will be a big issue it seems they are trying to prevent it in design, which is nice.
Players will just push up to the invisible line, that doesnt trigger the spawn protection system.
It essentially means, players spawning stay alive for 10 seconds instead of 5.
From my understanding theres no spawn selection either, so if this occurs, its not as if they can change spawns like in etqw to avoid the spawn rape.
Imo if a player wants to change class, without the hassle of lining up for a cp - they should have access to limbo.
If all 8 players have been taken out, and they took 4 of the enemy players out in the process, when they spawn it’ll 8v4 as the other enemy players will need to make their way back to the spawn point. You’re speaking here like the team won’t get able to get a shot off at all.
Thanks for the nice writeup, DA.
Gave me much more useful information than some of the other written reviews I’ve seen before.
Good to hear it’s playable with a controller; If it works well with that, then I can’t imagine it not working ok with keyboard and mouse.
And besides, I’m slowly getting convinced to get a console… so I might actually grab this game for that.
Can you elaborate more on the map layout at all? Approximate times to reach objectives, numbers of routes that require and dont require smart, amount of choke points and the like if you can still remember.
Thanks for the writeup! You’ll get some rep once the forum lets me.
Any thoughts on the highlighting of enemies / teammates?
From the security POV, to reach the 1st gate was quite quick, certainly within 10 seconds at sprint. There were 2 routes into the main area where the gate was, 2 ramps up which meant we wouldn’t be choked completely if they held us back from the gate and both were accessible without SMART. 1 was straight up and one slightly further back. Getting passed the gate had a route at the right side we could SMART up which took us at them from the side if they were focusing on the gate itself. I remember hearing the VO saying the soldier had blown a door to give us a new route, but I didn’t directly see where it was at the time. To get to each part of the action had a minimum of 2 routes with a combination of on foot and SMART, some had more. Now the ones with 2 may have had more, but at the time I was more in play mode rather than explore mode, so there could have been more routes and I didn’t know. I was never too far from the action, and never felt pinned with no options other than to Rambo it. I’d say it’s hard to choke an offensive team, with multiple routes requiring attention. Turrets can help cover them, but they’re by no means powerful enough to do the job on their own. I’m also happy to say turrets are certainly not the grenade sponge that they are in ETQW… my grenades were used on the enemy where they should be.
[QUOTE=darthmob;242875]Thanks for the writeup! You’ll get some rep once the forum lets me.
Any thoughts on the highlighting of enemies / teammates?[/QUOTE]
Thanks
There were no highlights of enemies, the only time I got any info of an enemy was when my crosshair was concentrated on them. Team mates only highlighted when they were close enough to be buffed.
Sounds pretty good then it would seem, be interesting to see some overviews of the other maps at some point.
Hoping there are some future opportunities to try out Brink before it’s release that take place outside of London, I get nose bleeds when travel down south.
Hm im just person who was in beta of warhammer online and APB, and tryed wolf 2009. Its hard to be positive then developers say one thing and do another, in the end(release) u always hear same thing from fans- “But u told us!!” , but the game is already fail, and its to late for whine.
You mustn’t. I want to see how the game plays on the PC, if Brink already plays better than QW on a console then imagine what it could be like on a PC, so why do’t display that?
I can say only 1 thing . The latest video , the guy doin bomb plant from the first try, do u realy belive he just lucky one? For me its more like they let him plant, and they let him kill sum enemys. Its like a good scenario for presentation , not real gameplay, so I still have absolutely no idea, about real PC match.
to DarkangelUK
I hope u right
Thanks DA, glad you remembered all the details despite the lack of sleep 
It’s reassuring to read a positive review from someone who knows what to expect from a SD game, and put it in perspective. Will be linking this one if you don’t mind 
Just 2 questions tho rather difficult.
How was the teamplay to individual gameplay balance? Did it restrict in a way that personal effort made no difference or was there possibilities of going rambo and doing objective alone(ex et:qw sewer 2nd obj where you can trickplant and have multiple places to hide and kill the defuser before they can find you) or was it preferrably something in-between?
Also, even tho you were playing with controller, was there any chance(higher possibility to do so) a single player could beat 2+ enemies by himself by either superior skill or proper tactics for the class(a>b>c>a)?
[QUOTE=murka;242894]Just 2 questions tho rather difficult.
How was the teamplay to individual gameplay balance? Did it restrict in a way that personal effort made no difference or was there possibilities of going rambo and doing objective alone(ex et:qw sewer 2nd obj where you can trickplant and have multiple places to hide and kill the defuser before they can find you) or was it preferrably something in-between?[/quote]
Going it alone wasn’t impossible, and someone with some good skill could get the job done, but coming against a couple of guys who knew what they were doing required some backup. Once we blew the gate, for a time we were choked at the initial bot escort stage as the opposing team were working well together. Once we worked as a team, we managed to clear the path and settled back to doing our own thing again somewhat. It’s a mix of both, on occasion you can be left to it, but some situations really benefit from team work… and in the case of being choked, i honestly feel we wouldn’t have progressed at all unless we started working together. In this case 2 of us engi’s deployed turrets at the far entry point to keep them occupied, while the rest of us shot at them from the side.
Also, even tho you were playing with controller, was there any chance(higher possibility to do so) a single player could beat 2+ enemies by himself by either superior skill or proper tactics for the class(a>b>c>a)?
There were a few situations where I was on my own and came across 2 players, since I got the jump on them I managed to kill them both, other occasions I got wiped out. Aim was the helpful part here as getting the headshots in helped take them down quickly. A skilled player could easily fell 2+ enemies with the right tactics, a strategically placed grenade and the odd slide for cover to reload.
Somehow I missed this… no problem! I hope others at SD enjoyed my write-up 
Such a nice read DA, thank you!
I wonder if PC players would had really taken the opportunity to play Brink with
m+kb if it was presented to them. Isn’t playing without your own cfg just as awkward as
playing with a controller you’re not used to? At least to me it would be because of wasd alone.
I’m better off with the controller at such event.