Edge Lighting(Radioactive Goo)


(RAAAAAAAAAAGE) #21

Here’s a thought. What if the red glow thing was part of a learning curve? So What i mean is the higher you level the less pronounced the red glow becomes. When you get to level 20 there is no red glow.

That would aslo tie in with the same rank matchmaking, so wont have level 20 guys being spotted from miles away by a level 2 guy.

I highly highly doubt that this is actually what SD have done, but it would make more sense to have a system like that. imo:)


(H8tz) #22

Hopefully there will be a “force enemy model”- option and everyone can design his own personal “best to be seen” enemy character :smiley:


(tokamak) #23

Correct.

No offence but thats crazy talk! To me its no different than having nametags on teamates and no nametags on the enemies. I agree it would be better without the goo, but holy-monkeys-on-a-stick man to not get a game because of a new (original?) way to point out enemies from friendlies in the middle of a heated firefight seems just mental.

Nametags are a slightly lesser evil. They indicate the position but don’t reveal the entire target. Still sucks and servers without the red arrows in ETQW are much more fun to play on. That said, ETQW may have a free-pass due to it’s bigger scale. Brink is mostly compact urban environment and thus players shouldn’t be so obvious.

That would be elegant and I would love that. If it’s really about learning curve then there’s no excuse for using it in the high levels.


(BioSnark) #24

as long as there’s a server setting like with red arrows then cool.

this is my preference for games with significant visual character customization.


(CapnHowdy21) #25

I kind of wish the effect was more like the “night vision”(cant remember the name) in ODST.

Again, I don’t have a problem with the idea of the effect, more so the intensity in certain pictures. I’m also trying to discuss the discrepancies of the intensity in recent videos. Which may be nothing more then simple editing mistakes.


(Seyu) #26

Those are different games where the focus is on getting the highest kills while holding your breath.


(tokamak) #27

Or just team indicators. That’s more than enough.


(RAAAAAAAAAAGE) #28

I’m also trying to discuss the discrepancies of the intensity in recent videos.

Could you refer to which videos you mean please?


(tokamak) #29

The difference in intensity is because the orange drab differs per map.


(Senethro) #30

[QUOTE=tokamak;279842]I for one am not buying the game because of this crap. I don’t give a hoot about whether you can personally turn it off or even if it’s server-side adjustable. The fact that it’s used as a default setting means that SD went so far in lowering the bar that they dragged the rest of the game along with it.

Having the game point targets out to you is such a gross simplification of the gameplay. Best of all, nobody ever asked for it! You don’t hear COD and Halo players complain about the lack of it so who is SD trying to please here?

I’m definitely not just talking aesthetics here. Though even there you might wonder why the hell the ‘unique characters’ are being paraded around as promotion material while in the finished product they will all end up looking the same anyway. No it’s not just looks, this measure is making the game more shallow. Compromising gameplay for accessibility is short therm thinking. It disregards the fact that people simply learn to play a game. That while a smooth learning curve is desirable, it doesn’t need to be flattened with a steamroller pushing out all nuances and texture.

Maybe the game really was too messy for people sitting further from the screen and playing in lower resolution, IE console gamers. Maybe that orange really made the game more enjoyable there. But Exedore pretty much confirmed that the same standard would be held for the PC, which is simply unjustifiable and demonstrates that all platforms are tarred with the same brush.

Maybe Brink will still be a relatively decent game with that orange fukushima crap plastered across the players. Maybe. But the mere idea that it’s there, a reminder of how good this game could have been will gnaw at me so much that it will ruin the entire experience.

I still recommended the game to my friends and promoted it on other forums, most people play on consoles anyway. It’s a change that the entire genre needs. But this measure itself simply shows that the developers are willing to go very far to appeal to a wide public that they’re willing to chip away at the depth of their own game. I call that selling out.[/QUOTE]

You are so messed up.


(CapnHowdy21) #31

One of my examples on closer inspection is definitely poor editing.

At :13 secs on the ready and able video, you see someone going to a mount turret. If you look the resistance is red, yet they then clip to resistance person using the gun. When they go back to the first person view and he shoots the security, there is no glow.

The second example is right after. At :18 in ready and able there is a small amount of red glow on the security soldier shooting. However when hes falling, the effect is more pronounced. Now again this could be bad editing.

Now most of them are subtle, and could just be various visual factors. Some of them could also be map dependent. It just seems to me sometimes a guy is glowing more in section, then in the next section, a guy that is just as far away glows less.


(elevator13) #32

The rim lighting is customized for each map


(engiebenjy) #33

I dont see the need for the outline personally, in COD for example i just aim at whoever i am looking at and their name appears… I then know if its a teammate or not. Sure everyone looks different in brink but it cannot be that hard to tell - I am guessing enemies would be facing towards you 90% of the time anyway?


(zerorawr) #34

[QUOTE=tokamak;279842]I for one am not buying the game because of this crap. I don’t give a hoot about whether you can personally turn it off or even if it’s server-side adjustable. The fact that it’s used as a default setting means that SD went so far in lowering the bar that they dragged the rest of the game along with it.

Having the game point targets out to you is such a gross simplification of the gameplay. Best of all, nobody ever asked for it! You don’t hear COD and Halo players complain about the lack of it so who is SD trying to please here?

I’m definitely not just talking aesthetics here. Though even there you might wonder why the hell the ‘unique characters’ are being paraded around as promotion material while in the finished product they will all end up looking the same anyway. No it’s not just looks, this measure is making the game more shallow. Compromising gameplay for accessibility is short therm thinking. It disregards the fact that people simply learn to play a game. That while a smooth learning curve is desirable, it doesn’t need to be flattened with a steamroller pushing out all nuances and texture.

Maybe the game really was too messy for people sitting further from the screen and playing in lower resolution, IE console gamers. Maybe that orange really made the game more enjoyable there. But Exedore pretty much confirmed that the same standard would be held for the PC, which is simply unjustifiable and demonstrates that all platforms are tarred with the same brush.

Maybe Brink will still be a relatively decent game with that orange fukushima crap plastered across the players. Maybe. But the mere idea that it’s there, a reminder of how good this game could have been will gnaw at me so much that it will ruin the entire experience.

I still recommended the game to my friends and promoted it on other forums, most people play on consoles anyway. It’s a change that the entire genre needs. But this measure itself simply shows that the developers are willing to go very far to appeal to a wide public that they’re willing to chip away at the depth of their own game. I call that selling out.[/QUOTE]

Sounds like someone’s mad.


(RAAAAAAAAAAGE) #35

[QUOTE=CapnHowdy21;279896]One of my examples on closer inspection is definitely poor editing.

At :13 secs on the ready and able video, you see someone going to a mount turret. If you look the resistance is red, yet they then clip to resistance person using the gun. When they go back to the first person view and he shoots the security, there is no glow.

The second example is right after. At :18 in ready and able there is a small amount of red glow on the security soldier shooting. However when hes falling, the effect is more pronounced. Now again this could be bad editing.

Now most of them are subtle, and could just be various visual factors. Some of them could also be map dependent. It just seems to me sometimes a guy is glowing more in section, then in the next section, a guy that is just as far away glows less.[/QUOTE]

Yeah i see what you mean, I think maybe at :13 the guy looks like he glowing but isn’t. I dno if it’s right to say that if that was filmed on console they have a motion blur thing cause the screen resolution isnt as good as PC? So maybe it was that? Or just crappy editing Haha.

You’ve got a good eye for those things though i barely notice things like that on videos. took me 2 watches of the 4 minute pax east gameplay to notice it wasnt just enemies that were waiting for medics that glowed red :smiley:

But although i say it wont bother me much the glowing might start to annoy me after a few weeks of playing. Spose though it kinda counteracts against campers who might be well blended in with the background? In fact on that note we already know SD dont want maps overwhelmed with snipers so maybe on larger maps with decent sniping positions SD decided they want people to be able to identify the snipers position on those maps quickly?
I dno im just taking potshot guesses.:tongue:


(Linsolv) #36


(zerorawr) #37

Indeed they are.


(Cankor) #38

[QUOTE=beute;279837]it was already informed that you will be able to disable (lol) it for the PC version.
No specifics were given though.

I think it will be just a personal cvar.[/QUOTE]

I seriously doubt it. It will most likely be a server wide variable.

Sure, lets just through all the customization out the window. This won’t be happening.

@Tok: You’re nuts. Just find a server with it off and play there and then you will be playing the game you wanted. Chances are we’ll be running several such servers but we’ll prbably try it with it on to see how it plays.

Even with it’s on it won’t be as bad as the red arrows in ETQW because in that game the arrows were visible through smoke and they floated above your head so they sometimes stood out even if you were 100% behind cover. At least that shouldn’t happen with the glow.

Bottom line: this eneed not effect you, you are cutting your nose off in spite of your face.


(tokamak) #39

Who says this orange tripe isn’t visible through smoke?


(RAAAAAAAAAAGE) #40

Man if its visible through smoke i will be so mighty Pi***d off. BC2 was such BS for its spot and mark thing. I dont mind this radioactive stuff so long as its only for people in view.