Took a while but at this point I need some feedback so here are some screenies of Eben-Emael, the map I’m currently working on.
Fast description:
First Eben-Emael is a battle that happened in belgium. The map is very loosely based on what happened there though the content of the map and what really happened is somewhat remote… I tried to keep things relatively similar but considering the real location and capabilities of Q3 based engine I had to draw the line somewhere. For the Belgians in here, sorry if it doesn’t really look like the real thing.
If, by any bad luck, images didn’t show, follow This link and click on Screenshots in the left hand menu. Anyway… Here are the pics.
Screenie #1: Allied Command Post

Screenie #2: Allied Supply Room

Screenie #3: Axis Spawn

Screenie #4: Allies Bunker Door

Screenie #5: Byway to get to mountain top

Screenie #6: Inside Casemate #1

Screenie #7: Casemate #2

Screenie #8: Far view of Axis Spawn

Screenie #9: Axis Climbing Array

Screenie #10: Main Corridor

Screenie #11: Allies Power Supply

Screenie #12: Sickbay #1

Screenie #13: Sickbay #2

Screenie #14: Spawn Overview

Screenie #15: Top of Mountain

Screenie #16: Whole Map from Above

As of now, objectives are as follow (possible to change)
Allies
- Build Command Post
- Build Front Door Defense
- Build Power Supply MG42
- Build MG42 Turret
- Defend Power Supply Console
- Defend Long Range Gun
- Defend Bunker Door
- Defend Forward Spawn
Axis
- Build Command Post
- Build Climbing Array
- Build Drawbridge (it’s just a bridge…)
- Build MG42 (at spawn but likely will change)
- Destroy Power Supply Console
- Destroy Long Range Gun
- Destroy Bunker Door
- Capture Forward Spawn
As you probably all guessed, the map is an Axis offense map.
Things that arent in the map yet:
- Long range gun
- Lightning
- Lots of detailing
- Maybe some fog…
- Other stuff
I will probably use either dotproduct or dotproduct2 and/or phong shaders for the terrain… It looks very repetitive.
EDIT: Fixed the URL and Pics are now posted on the site. I reduced the pics from 1024x768 to 640x480. Those were big pictures indeed. Added some comments too.
It’ll be blocked. As you can see with the last pic, there are 3 of those and no, you can’t fall off the map through them
lol
and thinking I have a stairwell of about 200 steps :eek: