[QUOTE=LyndonL;230296]I still don’t see why everyone is so concerned at these perks?
I’ve read SO MANY people bragggging about being clan members and competing at the (self proclaimed) pro levels… if you really are as hardcore-awesome as you say you are, surely coming up against some “noob” with lots of perks that you don’t have won’t make you scared…
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i guess this was directed at me among others, i’m a pretty casual player and play nowhere near “pro levels”, but that doesn’t change the fact that it is easy for anyone to see that giving too much importance to “passive” (as in things you can’t affect mid-fight) skills is a bad idea. pointing it out is just in reply to a trend i see here, where people tend to write like these perks are some kind of holy grail, where mastering your skills at choosing them is as important as mastering moving, aiming and timing, instead of being something that is a trivial choice after couple of weeks of play time. some kind of “active” skills where you can freely choose between some mid-fight might work but gamepads don’t have enough buttons for that (crysis has something like this but a menu system is too slow to be useful in the middle of a fight in a mp game), so we wont be seeing any of that jazz any time soon.

