E3 2010 Coverage Round-up - Day 2: Brink Footage and More


(badman) #1

A new story entry has been added:
[drupal=659]E3 2010 Coverage Round-up - Day 2: Brink Footage and More[/drupal]


Day 2 of E3 was an exciting one, with all-new Brink footage being shown on IGN’s Live at E3 and G4TV’s E3 '10 Live. Better yet, if you missed the G4TV piece last night, it’s now available online. The five minute video contains plenty of footage from Reactor, all set to the gentle sound of Brink’s Game Director Paul Wedgwood being quizzed by G4TV’s Kevin Pereira.
In other news, here are the latest Brink impressions and interviews from the show:
Previews

[ul]
[li]GameSpot [/li]> [li]GameSpy [/li]> [li]Digital Trends [/li]> [li]Newbies Incorporated [/li]> [li]GameKult [/li]> [li]NosPlay [/li]> [/ul]
Interviews

[ul]
[li]Paul Wedgwood on GameSpot [/li]> [/ul]
As with yesterday’s round-up, we’ll be keeping this updated throughout the day. If you’ve spotted any other Brink E3 coverage, please let us know in the comments.


(kilL_888) #2

edit: nevermind. hit the wrong link.

g4tv is where you wanna go.


(BioSnark) #3

hoping for release of unedited footage.


(AnthonyDa) #4

I totally agree with Nofrag, it looks uber slow :frowning:


(ZernoK) #5

Looks like a heavy that is playing to me


(Qhullu) #6

here’s the hd video from g4:
http://e3.g4tv.com/videos/46698/E3-2010-Live-Brink-Hands-On-Demo/?quality=hd

yes, the enemy movement speed looks ridiculously slow. puzzling really, first you make a cool movement system that allows you to fight when doing tricks and then you set the overall movement speed so slow that it makes doing the tricks useless against anyone with decent aim. oh well, “maybe some mod will make it better”.


(ultraddtd) #7

There is a cool write up of Gamespot’s hands on time with Brink at E3.

http://e3.gamespot.com/story/6266353/brink-hands-on-impressions

And here’s another one from Gamespy. The writer talks a bit about unlocking classes and such

http://xbox360.gamespy.com/xbox-360/splash-damage-project-untitled/1099697p1.html

So far the reaction from the gaming press is good. It’s a shame it didn’t get more attention (and that it’s coming out next year :slight_smile: ) Another thing I noticed is that people–journalists included–still don’t get the idea that there is NO difference between single and multiplayer. None so far have mentioned the fact that you don’t laod up multiplayer, but simply turn it on as you play.


(Locki) #8

Hello from E3!

Enemy use of SMART is based on difficulty level. When ramped up, the AI use all the routes you can (dependent on body type). In that video, the AI is on a lower level. We’ve had some great hardcore shooter guys playing on ‘hard’ at the stand in full co-op and they agreed it’s super challenging (you have to use awesome tactics to outsmart them)

I was not playing skinny in that video (you can move much faster as Skinny, and wall hop etc).


(tokamak) #9

Is it possible, albeit risky, to move through that big rotor while it’s spinning?


(Qhullu) #10

[QUOTE=Locki;229930]Hello from E3!

Enemy use of SMART is based on difficulty level. When ramped up, the AI use all the routes you can (dependent on body type). In that video, the AI is on a lower level. We’ve had some great hardcore shooter guys playing on ‘hard’ at the stand in full co-op and they agreed it’s super challenging (you have to use awesome tactics to outsmart them)

I was not playing skinny in that video (you can move much faster as Skinny, and wall hop etc).[/QUOTE]
cool! (=thank god)

still, the running speed of the skinniest enemies i see in the video seems really slow, and i remember reading you can’t shoot while sprinting. so unless they are medium types too and the skinny non-sprinting speed is like twice that,or the easy AI doesn’t run at all, the movement speed is way too slow in my opinion. speaking as a mouse and keyboard user of course.

here’s an awesome idea, have your testers record all their testing sessions and write down when cool stuff happens, then edit the highlights in the demos into 60fps 720p video!

edit: it was very refreshing to see some skills at the end of the Portal 2 presentation


(MILFandCookies) #11

Nice idea, however I would prefer a proper match b/w two decent teams - with Paul’s commentary.


(mortis) #12

Still can’t wait to get my hands on it. No description can ever rival hands-on experience!


(Qhullu) #13

that too!

but as a few minute hype video some time closer to the release, something in the vein of “The Conteners 2” (download for smoothness) would be awesome, and never done before.


(BioSnark) #14

[quote=Qhullu;229933]here’s an awesome idea, have your testers record all their testing sessions and write down when cool stuff happens, then edit the highlights in the demos into 60fps 720p video!

edit: it was very refreshing to see some skills at the end of the Portal 2 presentation[/quote]
Yes! At some point you have to get past merely reiterating the basics of game design and show the maximum of what’s possible for people to achieve if they buy a game. Now may be too early not just to show but to show off the game mechanics at their max or it may do just as good a job explaining the basics as these walkthroughs. That Portal 2 demo did an excellent job incorporating both ideas.


(ultraddtd) #15

Here’s another one for you from IGN


(BomBaKlaK) #16

[QUOTE=Locki;229930]

I was not playing skinny in that video (you can move much faster as Skinny, and wall hop etc).[/QUOTE]

please show us :wink:
we are so sad about the release date !! :stuck_out_tongue:

we need something to not biting our nails !! :stuck_out_tongue:


(3Suns) #17

I am not trying to be argumentative, and I agree that we need to see more of the Parkour in the game. However, I think that showing off the max of what you can do in the game is up to the competitive gamers, after the game is released. None of what you see in any of the Team Fortress 2 videos is what Valve showed us before they released the game. All those incredible clutch plays, brilliant rocket jumping, medic buff swappin’ stuff is done by the gamers that play until they can pull off those moves - stuff that even the testers never thought possible. Have no fear, you will be doing things in this game that SD hasn’t even imagined. :stroggtapir:

As regards the speed of the game, I don’t know if the game is too fast or too slow. There simply isn’t enough data available for me to judge it. This does bring up a good point though. Splash Damage, please give us the options to make our own adjustments as Bungie does with Halo 3+. I understand that developers love to have control over how there game is played, but please understand that gamers are intelligent people and if good choices are made, gamers will go with the defaults, if not, gamers will find the optimal settings. Setting up an options menu giving us access to a number of variables is not programmatically intensive work. Please consider trusting the gamer and putting some power in our hands. That is what “Customs” gametypes is all about. :smiley:


(3Suns) #18

I would like to offer the following criticism regarding the new U.I… It is possible that I have become used to the Objective Wheel (O.W.) from the early videos and I am having difficulty embracing the new style. Yet, to me, the iconic, minimalist, and solid, brightly colored approach doesn’t suit the rest of the art style - the “hyperrealism” of the rest of the game. It seems to me to be greatly mismatched. Unfortunately, unlike most games out there, it looks like BRINK gamers are going to be spending a LOT of time looking at the O.W.

Similarly, as regards in-game announcements (i.e., you just killed…, you got buffed by…), I think the info should be presented with more subtlety than it is. While the BF:BC2 interface is far from perfect, I have become accustomed to it, and find it either as informative or as transparent as it needs to be in any given situation. Also, feel free to pick a game that is widely played, and just blatantly copy the locations on the screen for presenting info. Avoid feeling you need to be all unique and different. Take advantage of established conventions, and just tweak 'em rather than reinventing the whole wheel (no pun intended).

I like the color, transparency, and information presentation of the “original” HUD much better than this new one.


(Apples) #19

The problem with seting up the speed / gravity etc is that it can be used to “cheat” the stats, so once again we come back to the good old ****ty stat (global) stuff that is killing pc gaming since some time.


(BomBaKlaK) #20

+1 for the first weel !