[QUOTE=digibob;230230]People will play the way they want to play, we can’t really stop that. All we can do is provide incentives to make people want to change, for example by giving them bonuses for switching to the right class, and/or getting the objective done.
We experimented with that a little in ET:QW with the bonus for switching with unbalanced teams, though I think in the end we didn’t go far enough with it.
Obviously this needs to be balanced against people trying to abuse the system.
A question that comes out of this though, is what kind of thing is the player looking to get out of the game at that point? Are they looking for more XP to further their character progression? Are they just looking to have fun? Do they want to win to show off their stats? Depending on the answers to these questions, the player may wish to just change on their own accord, they may happily take the bonus, or they might just not care about the objective being completed at all.[/QUOTE]
Well in any situation I am sure that people will play they want sure. For those of us who want to play to help the team win though, I just don’t want to feel pressured to load in as an all-around-character and when I am set for specializations I don’t want to swap classes and then feel worthless. Abilities like radar, 3rd cam, etc don’t bother me as they are available to everyone, while something like revive or class specific ones do. Perks available to all classes makes sense in the way of something like a mastery tree. You have the same opportunity as everyone else to set your tree in a way that will benefit you in certain situations like your saying, but throw different classes in there and you might come to a point where someone needs to switch classes and suddenly all their abilities are useless. Let’s hear some more details about the ability system
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Side note: I keep hearing the ability stuff compared to mmo rpgs, but if you have ever played an mmo/rpg, you know that you need a balanced group in order to be effective. Putting power into abilities is why there is such a thing as party selection so that you can make sure you get a solid group going. I really don’t want to be inclined to play only with my friends and work out who is playing as what before hand.