For certain maps, while the original respawn point is heavily surrounded by another side, massacre (a.k.a. “being spawnkilled”) occurs. For examples, the Allied Cabin at FuelDump, or the Axis Cabin at RailGun.
Since shrub has already provide us g_spawninvul cvar to adjust respawn invulnerability time period, I do think that dynamic adjustment of this cvar could provide more capability to enhance competitiveness of gameplay.
My thought is,
- While offence side is surrounded, it implies they are outpowered. If all offence side payers are dead, server gives them additional 1 more second for their invulnerability time. Offence side could take advantage of this benefit, and try to break through.
- If offence side acquires their 2nd respawn point, it implies that they are no longer surrounded, the extended invulnerability will be reset. 3. Maximum invulnerability period is capped as 1/2 reinforcement distance.
I do believe this mechanism can effectively prevent continueous spawnkilling in gameplay. Hope MOD writers could consider this, and give it a try.
