dumb question


(Terzin1) #1

what type of image files do you need and where do you put them to put custom textures into GTKradiant? :banghead:


(carnage) #2

hi me gen… go into your rtcw folder… then main… and find pak0.pk3 and extrace the textures folder from inside it to the main folder

inside there will be all the texture in the apropriate folder… to add custom textures it best to make a new folder for each map with custom textures that way you package your map and send it to the world you can just drag and drop your custom textures into the pk3 rather than spending hours looking for them all

oh yeah… and any texture in .jpg or .tga format inside the textures folder will apear instantly in radient

and more… make your custom texture to sizes of multiples fo two or yur game will have a paddy… standard size for wolf if 256x256 (that will cover two big squares in radinet)


(Terzin1) #3

wow, thanks again carnage, really appreciate it man


(Terzin1) #4

damn, I did what you said and the file shows up in the program but there are no textures in it. They are Jpegs and all, what could be the problem?


(carnage) #5

you see the folder in the editor right…

and you have textures in .jpg format inside it?


(Terzin1) #6

yes


(carnage) #7

ok, this is one of my custome directories

C:\rtcw\Main extures\Hayley

yours should be the same when you get to main/textures - is yours like this?

do your textures have spaces in the names?

oh and can you see the other textures from the game in this folder when ur not in the editor?


(Terzin1) #8

i can see the other textures, what do you mean by spaces in the names? my folder does look like yours does


(carnage) #9

ok if your folder is like that then ur problem isnt directory

what sizes are your textures? i think only multiples of 2 work… standard size is 128 x 128 for a 64 unit block in the editor so most stock textures are 256 x 256

try making textures this size


(Terzin1) #10

eh, i have three textures in the file, 2 of which are 288 x 288 size. The other is 256 x 256. The directory is still coming up but there are no textures in it.


(SCDS_reyalP) #11

is the texture directory name in shaderlist.txt ?

If you texture file is named
textures/terzin1/whatever.jpg
then terzin1 should be in shaderlist.txt


(Terzin1) #12

ok, i havent put it in but how do i enter it?


(TFate) #13

In “Main/scripts” you should find a “shaderlist.txt”

It should be a list of the shaders you have in the scripts folder. Add to the bottom of this list (doesn’t have to be the bottom, I just stick the custom folder names there for easiness of use) the name of your folder, as reyalP said above.


(Terzin1) #14

can you guys show me examples of your custom texture files, ive done everything you said but nothing


(carnage) #15

hi here is my texture folder and them being used in the editor

all my textures in this folder are 128 or 256 square .jpg images
they have no shader name as its not needed unless you want to give textures special properties e.g. water (they do slightly more than that but just an example)

btw my girlfirend made thoes textures on my computer not me… :bored:


(Terzin1) #16

jeez, ive doen it all. everything is the exact same but NOTHING!!! the only difference is that when I open a texture file like stone the pics are shown as thumbnails. when i open my custom file, the pics are not shown, but the jpeg generic icon is there. I dont understand, and i dont know how to submit pics like you did. btw you girlfriend does a real nice job at make textures for shooters!


(carnage) #17

BAM… it just came to me ina bolt of lighting

textures like the ones in my pic have no shader file… radient filters out textures with no shaders

when this is unchecked it will show all textures regardless of if they havea shader file or not

(its useful say if your trying to find a wood texture that will make a woody sound when it is hit, if its checked it will filter all the non shader woods out that would make the default sound)

hope this works for you


(SCDS_reyalP) #18

Erm, that isn’t right.

You should have shaderlist.txt only checked, otherwise you will run into problems when you try to use textures that aren’t in the shaderlist.

As the name implies, it means ‘only show textures in the shaderlist.txt file’ which has nothing to do with whether they have a shader or not.


(carnage) #19

yes a was a bit wrong, but do i have to say have you ever wondered why its called the SHADERlist.txt

if your textures arnt going to use shaders then they dont need to be in the shaderlist and they will work fine

the textures my girl created above have no shader and are not in a shaderlist they wont show up in the editor when i have shaderlist.txt only checked beacuse of this

since these are the 1st textures you are creating you realy should just try get them into the editor before you wory about writing shaders


(Terzin1) #20

Ha, im not worried about shaders, i just want textures