Dueling and the overall combat feeling?


(Vengeance) #1

I was curious to how the upcoming Enemy Territory: QuakeWars will feel when actually fighting in 1 vs 1 duels or overall infantry combat, the thing i loved most about RTCW and ET was how intense and smooth the battles actually felt.

I know there will be a much more varied styles of combat due to the new weaponry and of course the vehicles, but i have always liked been on foot with my little gun and my little needle, ready to heal my hole filled buddies :slight_smile:

Anyone know if QuakeWars will offer a similar type combat experience that i and im sure a lot of others have come to love?

waves to anyone who might remember him from long long long ago :stuck_out_tongue:


(Nail) #2

I remember you and your bro from GB&G, afaik, the foot soldier aspect is still there in force


(einer) #3

Power on, for the none vehicle mode :twisted: !


(sddo) #4

i doubt theyā€™ll go that far. theyā€™ve already made sure that you have to be on foot to perform any of the major objectives and have a lot of indoor environments so there wonā€™t be vehicle whores by design. no reason for an infantry only mode, but i guess weā€™ll see.


(Bongoboy) #5

By now Iā€™m probably not the best judge, but ETQW should feel pretty similar to Wolf:ET in terms of pace and movement and manoeuvrability, just with lots more stuff.

The vehicles are an important part of the game, and it would be misleading to suggest theyā€™re somehow optional or marginal, but the primary focus absolutely is on infantry combat and as has been pointed out earlier, all the objectives have to be completed on foot.

Thereā€™s certainly no shortage of 1 v. 1 duelling, which I invariably lose. This is clearly a bug, and will be dealt with before release, possibly by inclusion of the CVAR ā€œg_giveBongo Skillzā€


(GlobalWar) #6

Hmm i think you should also add the CVAR g_remove_skillz_from_everyone_except_from_bongo because otherwise you may still loose :wink:


(Flesh) #7
Well thats reassuring. If you can create the same 1 on 1 combat feeling you had in old Wolfy, than Quakewars is sure to be a hit. Vehicles or no vehicles, with or without asymetric teams its gonna be played by every ET veteran and a ton of new players.

Imo every fps basicly boils down to how entertaining 1 on 1 fights are. If you have that core gameplay aspect workedout everything else will fall into place.

(Salteh) #8

waves
v54 veng :tapir:


(AKA Sneaky) #9

The feeling doesnā€™t have to be exacly the same, although there was a good one with rtcw and W:et, I still think there is more room for new stuff or remove annoying features such as heabobbing when u get shot or maybe reduce it with higher physical skill levels (Which i thought it was doing awhile ago, but not anymore? Or maybe it was a aimbot consanty spamming my head).


(Vengeance) #10

thanks for all the replies, sounds really cool actually. I dont mind the vehicles and im sure they will add an extra dimension to the game, i was just worried they were gonna take over everything.

Other games with vehicles have tainted my faith, forgive meeeee i shall go and repent my sins in the most evilest of fashions, spends the day getting kicked as a SMG Soldier the horror cries

Hey Salteh, beeen a long time and hey Nail. Thanks Mr BongoBoy for always putting me straight on stuff :smiley:


(Sauron|EFG) #11

waves at old-timer from the SD (and NW?) server :smiley:


(Englander) #12

Waves to pongy V 8)


(Salteh) #13

Oh noes, that Englander guy has come back too!

Run awaaaaay!
flees

v54!


(einer) #14

What do you think about the idea, that if a vehicle is broken, it wont come back, you get next vehicles only when you pass object 1.
Then on/before object 2 you get an fixed amount of vehicles and must manage them right, because till you pass to object 3 you wonā€™t get your tank, anansi or quadbike once again back if u massed it up.
So you have to time your vehicle attack and protect it, it would add an interesting gameplay element?

And not the publicplay thinking (ok i donā€™t care about publik that mutch, but stillā€¦) ā€œOh, i destroyed/they destroyed my quadbike. OK no problem i get the respawning/new one in my base.ā€. ā€œOh i destroyed it once again, lets get it once again from the baseā€.

Donā€™t know how the vehicles are implemented in the game (didnā€™t play it :)). But some people do, in some games, exactly what i sad above.


(kamikazee) #15

So how long before we see shops appear in the middle of the level where engineers sell spare parts?


(Vengeance) #16

Nominates Englander to get the boot for being suuuch a bully :evil:

hey Sauron :slight_smile: yeah i used to play NW for awhile and had lots of fun there :slight_smile:


(mortis) #17

Since the teams are asymmetric, it may be hard to have 1 on 1 duels that have much meaning, unless they include a human vs. human and strogg vs. strogg dueling modes (donā€™t hold your breath).

The game is designed to be asymetric but still balanced, but I imagine that there will be enough differences between each side to make the value of straight up duels somewhat dubious. Nevertheless, in game show-downs will no doubt develop as 1 on 1 infantry battles are very common in Wolf:ET, Iā€™d expect more of the same, especially during the ā€œon-footā€ phases of each map.

Unlike Wolf:ET, the human and stroggs are not just mirror images of each other in a different uniform. Each team is fundamentally different, although they may have cognate battlefield roles.


(Vengeance) #18

i can see where your coming from and i dont mind that so much, since in theory i should be with the team to try keep them up and running anyway, but on the rare occasions where i may endup alone i would enjoy feeling like i have a chance even if just a little tiny one. i just hope i dont run round a corner and think oh im dead whatever i do, might just get a little frustrating.

i dont mind dieing, i always die a lot anyway lol, but i always felt i died to the other players skilful playing well majority of the time, rather than oh i died due to their class.

i know im not very clear, but i hope you guys can decipher what i mean :slight_smile:


(phray) #19

i think i know what you mean, and iā€™d just like to say donā€™t worry.

i know itā€™s been a while and lots may have changed since then; but i got to play it at quakecon last year, and it felt VERY similar to W:ET. you did get a feeling for the classes and their differences between the strogg and gdf and also between the classes. but it wasnā€™t so pronounced that the game isnā€™t fun.

for instance in w:et when you come upon someone with a flamethrower, you know to NOT get close to them and try fight them from a distance. a good flamer knows to only fight where he can trap his enemy in a close quarters battle. every class has itā€™s strengths and weaknesses and you just learn how to use those to your advantageā€¦

i played both sides, and i got killed a LOT but i didnā€™t feel like it was because they a ā€˜superior classā€™ or that one side was simply better than the other.

hope that helps :banana: :stroggbanana: :banana: :stroggbanana:


(Englander) #20

v54 :slight_smile:

Iā€™ll track you down when the demo is released! :twisted: