As I said in the other thread, you can use the E3 systems to make very broad generalizations about the kind of hardware you might use in a high end system that will run the game well. Fact 1: Those systems had a 7800GTX, but that does not mean you have to have a 7800 to run the game, but we do know that even when unoptimized, the game ran very smoothly on one. Moral: buy a 7800GTX or better, and you’re set in terms of graphics, although many lesser cards will likely be supported. Fact 2: The E3 machines had multicore CPUs. Moral: The unoptimized E3 build runs on a multicore platform. This does not mean it is actively using both processors, we have no evidence to prove nor disprove it. However, it is fair to say that given the context of the E3 machine specs, it is likely that multicore CPUs are supported and that the game will be designed with multicore optimizations.What we have here is the difference between evidence, facts and opinion.
Statement: In my opinion, it is likely that QuakeWars will have full multicore CPU support based on the fact that the unoptimized game was verified to be running quite nicely on a multicore CPU at E3, and evidence that suggests that multicore support is desired and available to players (ultimately, to the consumers who pay for the game).
Facts: The game can run on a multi CPU platform. The game is unoptimized. QuakeWars is a cutting edge game (megatextures, for example). SD has verfied these facts.
Evidence: Smooth gameplay, quality of E3 system hardware used, development trends in the industry, Q4 supports multiCPUs (with patch), a lot of consumer desire for the game to support multi CPU, the cutting edge technolgies represented in the game suggest that SplashDamage is very forward-thinking in their design philosophy, both Intel and AMD have excellently performing current and future multicore chips.
Opinion: It is likely that QW will have multicore CPU support and the technology is in place to make it happen.