I feel like the hipfire is a bit too inaccurate when compared to all the other rifles. Most of the time you’ll shot 3 times then you’ll either have to ADS or quick switch to get back the accuracy. Maybe the hipfire accuracy should increase a bit, so that dreiss has a better chance in 1v2 situations?
Dreiss accuracy buff?
Yes it does, we’ve all been “crying” for that buff to happen for a long time and hoping for it to happen every patch, but …
EDIT : It happened !!!
Happy they buffed the dreiss it’s accuracy at the cost of a bit of its firing speed. Feeling really accurate right now and very useful on redeye.
Yeah I’m loving it too. The fire rate decrease is worth the accuracy compensation.
i must be the only one feeling like it lost too much damage output. it feels nerfed to me.
its like the ratio of exposing myself vs possible damage dealt is off now.
it now has a definite place, sticking to mid-long range, not as good as a sniper, not viable up close ;/
that was probably intentional cause pre patch dreiss woulda been too good to be true on redeye.
Now it has same DPS as the M4, making it worser than m4. Why? because full auto weapons suffer less from missing shots while semi auto weapons lose a lot of their dps while missing.
Its common sense that slower firing weapons should have better dps because missing with them is more lethal to user.
currently i dont advice players to use Dreissar… unless you someway make better use with it than any other weapon ever you have encountered.
I think they need to buff thje RoF a little bit more, maybe somehting in between before (360 rpm) and now (300 rpm), like 320 or 330 rpm could be better, now it’s very hard to “out dps” something at close range like you could before
Dreiss is actually accurate now, but I feel like the ROF nerf pretty much axes its viability. It’s not good enough at range to warrant taking over your other options.
On an unrelated note…
Praise the true AR of death.
What I wouldn’t give for those sights…
Though it’d probably have a massive dot in the middle because DB doesn’t understand how reflex sights work.
Prior to the tweak, the Dreiss was a powerhouse : 150 DPS. But strangely for a carbine it become rather imprecise quickly. Now, he became much, much more precise, but also lost a huge chunk of his DPS : 300 RPM means that the Dreiss has now a DPS of 125.
It hits hard, bout most of people will prefer an automatic weapon… I guess it can’t hurt if the RMP was slightly increased back. But I’d be careful and wait a bit to see how the Dreiss do before that.
yeah I hate this nerf. I got used to ADSing with the dreiss whenever i needed to pop off more than 2-3 shots, and when ADSing you could put down a TON of accurate firepower, especially if backed by like an ammo station.
The times I felt this weapon shined were when you had a nice medium flank and could ADS and take out 2-3 people very quickly like in the final stage of chapel or trainyard and such. This change probably means that skyhammer with the m4 is pretty much better in all of those situations
TBH I think they overbuffed the Dreiss and I expect a nerf the coming patches.
I was weary when I first heard of the ROF decrease (since I love fast blink blink). But considering that lower ROF means more spread recovery between shots and ontop a large spread decrease aswell, means that the gun stays fairly accurate the whole clip.
Especially in closecombat, you can pretty much hipfire blink blink through and end up with a spread, similar to an SMG.
While the ROF decrease, theoretically lowers the maximum DPS. In reality the fact, that you have more than twice the shots, before you stop hitting targets means, that you get more damage into targets than before (and quicker aswell since you don’t have to artifical reduce your ROF for better control).
[quote=“Gi.Am;62341”]
While the ROF decrease, theoretically lowers the maximum DPS. In reality the fact, that you have more than twice the shots, before you stop hitting targets means, that you get more damage into targets than before (and quicker aswell since you don’t have to artifical reduce your ROF for better control). [/quote]
its a buff to hipfire, nerf to overall damage/usability. it was accurate as hell under top rate of fire while ADSing before. It still is, but not the dps in that situation is 17% less
[quote=“Incoming;62029”]Dreiss is actually accurate now, but I feel like the ROF nerf pretty much axes its viability. It’s not good enough at range to warrant taking over your other options.
On an unrelated note…
Praise the true AR of death.
What I wouldn’t give for those sights…
Though it’d probably have a massive dot in the middle because DB doesn’t understand how reflex sights work.[/quote]
The RoF nerf doesn’t really change much about the gun. You couldn’t shoot it at it’s max RoF before without it going all over the place outside of situations where people were literally filling your screen. You always had to keep your RoF under control and not go too crazy. So the drop in RoF is a paper nerf but not a real world play nerf in most situations. Where the buff is actually amazing in almost all situations.
what u say about controlling the rof was only true from the hip. but the dreiss was always an ADS weapon. if you ASDed and could manage the recoil, you could fire it at max rate with excellent accuracy for a full 20 round mag. backed by an ammo station, you could put down a lot of hurt. if you were using the dreiss properly before, you would feel the nerf…
fact remains the dps sucks with this weapon even if it had no recoil its substandard.
yea i miss the old dreiss… im doing really bad with this so called buff. it used to be my weapon of choice of kira and arty but not anymore
Wake up guys they didn’t buff it’s accuracy. They nerfed the fire rate which affected the max COF size.
The accuracy is the same at all levels the only difference is you can only shoot at 300 rpm. If you shot the old dreiss at 300rpm it would have the same cof that is does now because of how cof works.
[quote=“Leoroids;65035”]Wake up guys they didn’t buff it’s accuracy. They nerfed the fire rate which affected the max COF size.
The accuracy is the same at all levels the only difference is you can only shoot at 300 rpm. If you shot the old dreiss at 300rpm it would have the same cof that is does now because of how cof works.[/quote]
They did buff the accuracy or to be precise they lowered the max spread by 20% (as per changelog). That is a pretty strong buff, here is why.
Before hand, the Dreiss had a max spread that was alot higher than the worst shotguns. And tnx to the high ROF no spread recovery between shots. At max ROF the Dreiss was hitting the maximum spread after bullet 4.
Now 4 headshots are enough to kill Rhino, but if you miss only one of them (or bodyshot instead) you would have to stop shooting alltogether till the spread recovery kicked in or switch over to ADS which kills your movement. That was what made the Dreiss bad in closerange engagment if you couldn’t land the first couple of shots you were dead in the water for the rest of the fight.
Now with the maximum spread clamped down a fair bit. It means that the Dreiss stays at a certain innacuracy level for the whole 20 shots (Haven’t tested it much but I would say roughly in line with an AR maximum spread). That makes the Dreiss more reliable and deadlier over its whole magazine. When in situations where you can’t ADS.
I can understand those that bemoan the ROF nerf (And to be honest after reading only the changelog I thought I would be in the same boat). But to be honest the gain the Dreiss gets in close to midrange engagments is a big + since it gives you a bigger survival chance in situations that would have been a death sentence all together.
Gi.Am, besides the [bug] bloom from ADSing and de-ADSing while jumping, the Dreiss rarely if ever reached its maximum COF.
It really comes down to how people preferred to use the Dreiss. If you lack (self-)control and were prone to firing faster than the COF would recover, the ROF nerf helps. Since the max bloom was only reached after about 7-8 rounds, I can easily argue to you that the only people who really benefited from the max COF bloom buff are the people whose aim and discipline is poor.
Beyond medium range, rapidly plinking off shots in ADS was a completely viable and reliable way of winning firefights. Up close, fire rate merely had to be controlled to the extent of the target’s range, ultimately being better any way you slice it, for the higher ROF — As you point out, even Rhino dies quickly to a few headshots, and being able to rattle them out faster, if the Rhino is so close, is only a negative to people who will panic and fire without considering their COF.
The Dreiss’ performance was normalized, and had to be, in order to make the M14 not seem like a completely wasted effort. It’s okay that it happened, and I’m perfectly fine with it. But the changes to the Dreiss overall absolutely were a nerf, NOT a buff, and only a helping hand to spray players who are oblivious to recoil/accuracy control.