Drawing hitboxes in devmap mode?


(IPvD) #1

I’ve tried to google this and searched the usual wolf/et forums, but I haven’t seen what I’m looking for. Is there a way to draw the hitboxes for the player models to see how the visual relates to the actual hit area during various states of animation? I remember that unlagged in Quake 3 could do this with cg_DrawBBox 1, but I haven’t been able to find something like this for Enemy Territory. Thanks for your time.


(Fusen) #2

there is a thread about this, in this forum


Starcraft ii replays


(IPvD) #3

Do you mean this thread: http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=1992&highlight=hitbox ?
The picture links are dead, and AFAICT g_debugbullets 7 will only draw a hitbox when the player is actually hit, meaning I would need to get a server running and connect two clients to it, which I’m still struggling with.


(IPvD) #4

Instructions should a future fellow newbie find this thread:

Create a shortcut to your et.exe, add “+set dedicated 1 +set com_hunkmegs 64” to the end (outside the closing double quote of the executable path: ‘…et.exe" +set dedi…’). Use the shortcut; the console should appear. Type devmap oasis (or any other map name). Then type g_debugbullets 7. Now simply log into this server with two clients; if you really have only one box to do this on, you can always start two instances of the client and switch between them in windowed mode.


(pgh) #5

Or you could use the r_shownormals or r_showtris or smmt commands… cant remember. Tho, I dunno if this draws hitboxes or just a wireframe thing ;>


(SCDS_reyalP) #6

Those don’t show you the hitboxs. They only show normals and triangles, strange as that may seem :moo:


(pgh) #7

Theres summit similar tho in there somewhere iirc. Although using a quirky clean high detail gfx config + the tris = tasty wireframe screenys :wink: