I’ve tried to google this and searched the usual wolf/et forums, but I haven’t seen what I’m looking for. Is there a way to draw the hitboxes for the player models to see how the visual relates to the actual hit area during various states of animation? I remember that unlagged in Quake 3 could do this with cg_DrawBBox 1, but I haven’t been able to find something like this for Enemy Territory. Thanks for your time.
Drawing hitboxes in devmap mode?
Do you mean this thread: http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=1992&highlight=hitbox ?
The picture links are dead, and AFAICT g_debugbullets 7 will only draw a hitbox when the player is actually hit, meaning I would need to get a server running and connect two clients to it, which I’m still struggling with.
Instructions should a future fellow newbie find this thread:
Create a shortcut to your et.exe, add “+set dedicated 1 +set com_hunkmegs 64” to the end (outside the closing double quote of the executable path: ‘…et.exe" +set dedi…’). Use the shortcut; the console should appear. Type devmap oasis (or any other map name). Then type g_debugbullets 7. Now simply log into this server with two clients; if you really have only one box to do this on, you can always start two instances of the client and switch between them in windowed mode.
Or you could use the r_shownormals or r_showtris or smmt commands… cant remember. Tho, I dunno if this draws hitboxes or just a wireframe thing ;>
Those don’t show you the hitboxs. They only show normals and triangles, strange as that may seem :moo:
Theres summit similar tho in there somewhere iirc. Although using a quirky clean high detail gfx config + the tris = tasty wireframe screenys 